Kai von Luck

Orcid: 0000-0002-5177-3025

According to our database1, Kai von Luck authored at least 63 papers between 1981 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Assessment of the Applicability of Large Language Models for Quantitative Stock Price Prediction.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024

2023
Spatial and Temporal Audience Behavior of Scrum Practitioners Around Semi-Public Ambient Displays.
Int. J. Hum. Comput. Interact., November, 2023

Sentinel Species: Towards a Co-Evolutionary Relationship for Raising Awareness About the State of the Air.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Small Data, Big Challenges: Pitfalls and Strategies for Machine Learning in Fatigue Detection.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Methods and Tools for (Semi-)Automated Evaluation in Long-Term In-the-Wild Deployment Studies.
Proceedings of the Mensch und Computer 2023, 2023

Exploring Mobility Behavior Around Ambient Displays Using Clusters of Multi-dimensional Walking Trajectories.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Spontaneous Utilization: A Classic Grounded Theory of Utilizing Ambient Displays in Professional, Large-Scale Agile Software Development Environments.
Int. J. Hum. Comput. Interact., 2022

2021
Towards Atmospheric Interfaces.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

A Preliminary Experimental Outline to Train Machine Learning Models for the Unobtrusive, Real-Time Detection of Acute Physiological Stress Levels during Training Exercises.
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

REFLECTIONS ON AIR: An Interactive Mirror for the Multisensory Perception of Air.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2019
A Model for Sensorimotor Affordances in Virtual Reality Environments.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Workshop Evaluation der Nutzung und des Nutzens von (Semi-)Public Displays.
Proceedings of the Mensch und Computer 2019, 2019

Towards Methodological Guidance for Longitudinal Ambient Display In Situ Research.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

2018
Classification of Physiological Data in Affective Exergames.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2018

Automatic Classification and Shift Detection of Facial Expressions in Event-Aware Smart Environments.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

The Novelty Effect in Large Display Deployments - Experiences and Lessons-Learned for Evaluating Prototypes.
Proceedings of the 16th European Conference on Computer Supported Cooperative Work, 2018

Colored Raindrops - A Fiction-Driven Workshop for Girls.
Proceedings of the IDC Workshop: Sustaining Girls' Participation in STEM, 2018

2017
Scalable context-aware development infrastructure for interactive systems in smart environments.
Proceedings of the 13th IEEE International Conference on Wireless and Mobile Computing, 2017

Enhancing exercise experience with individual multi-emotion provoking game elements.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

A method for an agile, user centered development of natural user interfaces.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Towards More Robust Automatic Facial Expression Recognition in Smart Environments.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

2016
Physiological data analysis for an emotional provoking exergame.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Avatar Density Based Client Assignment.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2015
Budget based dynamic state update aggregation.
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015

Förderung von informellen Kontexten und Awareness in Scrum-Teams.
Proceedings of the Mensch und Computer 2015, 2015

2014
QuP: Graceful Degradation in State Propagation for DVEs.
Proceedings of International Workshop on Massively Multiuser Virtual Environments, 2014

Robust False Positive Detection for Real-Time Multi-target Tracking.
Proceedings of the Image and Signal Processing - 6th International Conference, 2014

2013
Hin zu mehr Sichtbarkeit und Wertschätzung in der Softwareentwicklung.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Medienbruchfreie Kollaboration in Scrum-Meetings.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Förderung der Anerkennung in agilen Softwareentwicklungsprozessen.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2013, Dresden, 2013

2012
Halbautomatische Ausrichtung für Gruppenarbeit an Multitouch-Tischen.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Berührungssensitive Schnittstellen für Social Software in Entwicklungsprozessen.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2012, Dresden, 2012

2011
What's AI by the way.
Künstliche Intell., 2011

2009
Iterative design of tabletop GUIs using physics simulation.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

2003
Wissensrepräsentation und Logik - Eine Einführung.
Proceedings of the Handbuch der Künstlichen Intelligenz, 4. Auflage, 2003

1997
Integration kognitiver Systeme - ein Zwischenbericht.
Künstliche Intell., 1997

1993
Das EXCEPT-Projekt: Ein Erfahrungsbericht über die Erstellung eines Expertensystems zur Unterstützung von Umweltbewertungen.
Künstliche Intell., 1993

Verwaltung und Verarbeitung von strukturierten Objekten.
Proceedings of the Grundlagen und Anwendungen der Künstlichen Intelligenz, 1993

1992
Wissenrepräsentation, naive Theorien und sprachverstehende Systeme.
Proceedings of the Ontologie und Axiomatik der Wissensbasis von LILOG, 1992

1991
Constructing a Context for LEU/2.
Proceedings of the Text Understanding in LILOG, 1991

The Background Knowledge of the LILOG System.
Proceedings of the Text Understanding in LILOG, 1991

Hybride logikbasierte Systeme.
Künstliche Intell., 1991

1990
Die Konzeption des EXCEPT-Systems: Ein Überblick
IWBS Report, 1990

KL-ONE: Eine Einführung
IWBS Report, 1990

Ein Expertensystem zur Unterstützung der Bewertung in Umweltverträglichkeitsprüfungen.
Proceedings of the Informatik für den Umweltschutz, 1990

The Representation of Knowledge in LILOG.
Proceedings of the Terminology and Knowledge Engineering, 1990

1989
Knowledge Representation in LILOG
IWBS Report, 1989

Die logische Rekonstruktion eines Gegenstandsbereiches: Eine Fallstudie.
Proceedings of the 5. Österreichische Artificial Intelligence-Tagung, 1989

1988
Hybrid Reasoning in BACK.
Proceedings of the Methodologies for Intelligent Systems, 1988

1987
Issues of Integration and Balancing in Hybrid Knowledge Representation Systems.
Proceedings of the GWAI-87, 11th German Workshop on Artificial Intelligence, Geseke, Germany, September 28, 1987

Neuere KI-Formalismen zur Repräsentation von Wissen. Eine Fallstudie.
Proceedings of the Künstliche Intelligenz, 5. Frühjahrsschule, 1987

Some Aspects of Knowledge Base Management Systems.
Proceedings of the Wissensrepräsentation in Expertensystemen, 1987

1986
Semantic Networks with Number Restricted Roles or Another Story about Clyde.
Proceedings of the GWAI-86 und 2. Österreichische Artificial-Intelligence-Tagung, 1986

1985
Aspekte wissensgestützter Planung.
PhD thesis, 1985

BACK to Consistency and Incompleteness.
Proceedings of the GWAI-85, 1985

1984
Declarative Representation of Control Structures.
Proceedings of the GWAI-84, 1984

Eine neue Implementation von SRL.
Proceedings of the GWAI-84, 1984

1982
N.N.: A View of Planning in Chess.
Proceedings of the GWAI-82, 6th German Workshop on Artificial Intelligence, Bad Honnef, Germany, September 27, 1982

1981
Structures for Knowledge-Based Chess Programs.
Proceedings of the GWAI-81, 1981


  Loading...