Justus Robertson

Orcid: 0000-0002-3836-717X

According to our database1, Justus Robertson authored at least 22 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Evolving Interactive Narrative Worlds.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2021
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

A Plan-Based Formal Model of Character Regret.
Proceedings of the Interactive Storytelling, 2021

2020


Interactive Summarization for Data Filtering and Triage.
Proceedings of the Thirty-Third International Florida Artificial Intelligence Research Society Conference, 2020

Invisible Dynamic Mechanic Adjustment in Virtual Reality Games.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Perceptual Experience Management.
IEEE Trans. Games, 2019

Efficient choice enumeration for narrative world design.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Investigating the Use of Word Embeddings to Estimate Cognitive Interest in Stories.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2018

Abstractions for Narrative Comprehension Tasks.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Narrative Mediation as Probabilistic Planning.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Directing Intentional Superposition Manipulation.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Bardic: Generating Multimedia Narratives for Game Logs.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2015
Interactive Narrative Intervention Alibis through Domain Revision.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

Automated Gameplay Generation from Declarative World Representations.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Playable Experiences at AIIDE 2015.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Finding Schrödinger's Gun.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Foreseeing Meaningful Choices.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation.
Proceedings of the Intelligent Narrative Technologies VI, 2013


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