Jussi Okkonen

Orcid: 0000-0002-7207-045X

According to our database1, Jussi Okkonen authored at least 36 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Promoting Criticality with Design Futuring with Young Children.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

2023
Approaches to leveraging digital higher education in Africa.
Proceedings of the 6th ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies, 2023

2022
Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic.
Comput., 2022

Age Against the Machine: A Call for Designing Ethical AI for and with Children.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children.
IxD&A, 2021

Web-Based Learning for Cultural Adaptation: Constructing a Digital Portal for Persian Speaking Immigrants in Finland.
Proceedings of the Intelligent Computing, 2021

Data in Educational Living Labs.
Proceedings of the Information Technology and Systems, 2021

Resilience by Digital - How Sociotechnical Helped Maintaining Operational and Recovery.
Proceedings of the Information Technology and Systems, 2021

Design for AI-Enhanced Operator Information Ergonomics in a Time-Critical Environment.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2021

2020
Researchers' Toolbox for the Future: Empowering Children to Shape Their Future.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Expectation Differences Between Students and Staff of Using Learning Analytics in Finnish Universities.
Proceedings of the Information Technology and Systems, 2020

The Potential of Social Media to Enhance Cultural Adaptation: A Study on Iranian Student in the Finnish Context.
Proceedings of the Information Technology and Systems, 2020

Using AI to Decrease Demand and Supply Mismatch in ITC Labour Market.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2020

Ethical Considerations on Using Learning Analytics in Finnish Higher Education.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2020

Researchers' toolbox for the future: designing the future of technology with and for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Minors and Artificial Intelligence - Implications to Media Literacy.
Proceedings of the Information Technology and Systems, 2019

A Proposal for Introducing Digitalization in a City Administration.
Proceedings of the Information Technology and Systems, 2019

2018
Finnish Upper Secondary Students User Expectations and Experiences Using MALL System.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Session details: Media Education.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Session details: Enhancing Work in Socio-technological Environments.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
Enhancing user value of educational technology by three layer assessment.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Off-the-shelf assessment of information ergonomics.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Employee-developed ways to enhance information ergonomics.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Assessing Information Ergonomics in Work by Logging and Heart Rate Variability.
Proceedings of the Advances in Usability and User Experience, 2017

2016
Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality.
Int. J. Serious Games, 2016

2015
Collaborative navigation in virtual worlds: how gender and game experience influence user behavior.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Maturity assessment for implementing and using product lifecycle management in project-oriented engineering companies.
Int. J. Electron. Bus., 2014

Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio.
Entertain. Comput., 2014

Email intensity, productivity and control in the knowledge worker's performance on the desktop.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

2013
Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Seek'N'Share: a platform for location-based collaborative mobile learning.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Adjusting the Design Target of Life-Cycle Aware HCI in Knowledge Work: Focus on Computing Practices.
Proceedings of the Human Work Interaction Design. Work Analysis and HCI, 2013

Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
The formation of coordinative knowledge practices in distributed work: towards an explanatory model.
J. Knowl. Manag., 2012

2004
How virtuality affects knowledge work: points on performance and knowledge management.
Int. J. Netw. Virtual Organisations, 2004

Economies of Information Consumer Commodities - An Introduction to Conceptualising Forms of Information Capitalism by Two Cases.
Proceedings of the Fourth International Conference on Electronic Business, 2004


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