Jussi Holopainen
Orcid: 0000-0001-6264-0407
According to our database1,
Jussi Holopainen
authored at least 45 papers
between 1999 and 2024.
Collaborative distances:
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Bibliography
2024
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure.
CoRR, 2024
Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness.
Entertain. Comput., May, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study.
Proceedings of the 14th International Conference on Computational Creativity, 2023
2022
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame.
Behav. Inf. Technol., 2021
2020
Proceedings of the Computer Graphics & Visual Computing, 2020
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Interactivity and Game Creation, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
2018
Games Cult., 2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
2012
MobiComics: collaborative use of mobile phones and large displays for public expression.
Proceedings of the Mobile HCI '12, 2012
2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the Designing Pleasurable Products and Interfaces, 2011
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.
Pers. Ubiquitous Comput., 2002
2001
reGossip: Playing Games at Interact 2001.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
1999
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999