Jürgen Hagler

Orcid: 0000-0003-3440-7768

According to our database1, Jürgen Hagler authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Exploring the Cinematic Elements of ScreenX 270°- A Case Study: Adaptation of an Animated Short.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Tourism in the Metaverse: Digital Twin of a City in the Alps.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

2022
Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Build Your World - Meaningful Choices in a Hybrid Stage Play.
Proceedings of the Interactive Storytelling, 2022

2018
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

It is not rocket science. It is collaborative play for old and young!
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
InterPlayces: Results of an Intergenerational Games Study.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game.
Proceedings of the Entertainment Computing - ICEC 2016, 2016


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