Jürgen Hagler
Orcid: 0000-0003-3440-7768
According to our database1,
Jürgen Hagler
authored at least 11 papers
between 2016 and 2024.
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Collaborative distances:
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Bibliography
2024
Exploring the Cinematic Elements of ScreenX 270°- A Case Study: Adaptation of an Animated Short.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
2022
Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Interactive Storytelling, 2022
2018
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation.
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016