Junko Ichino
Orcid: 0000-0001-7048-5339
According to our database1,
Junko Ichino
authored at least 44 papers
between 2001 and 2024.
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Online presence:
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on orcid.org
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Bibliography
2024
How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces.
ACM Trans. Comput. Hum. Interact., February, 2024
A Study of Objective Evaluation Indicator Based on Robot Activity Logs for Owner Attachment to Companion Robot.
Int. J. Soc. Robotics, January, 2024
2023
Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Virtual Avatar Creation Support System for Novices with Gesture-Based Direct Manipulation and Perspective Switching.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2022
"I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatar.
Proc. ACM Hum. Comput. Interact., 2022
Effects of Skin-to-Skin Interaction Through Avatars on Users in a VR Environment - Assessment by Autonomic Nervous System Activity Index.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data.
Proceedings of the Collaboration Technologies and Social Computing, 2022
2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
2019
Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices.
IEICE Trans. Inf. Syst., 2019
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
Effect of age on use of interactive exhibits in a museum context: a large-scale in-the-wild study.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
2016
A field study of bridge inspection engineers for designing tools to support bridge inspection.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the Collaboration Technologies and Social Computing, 2016
2015
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015
Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
2014
Microscopic analysis of document handling while reading paper documents to improve digital reading device.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Vuzik: the effect of large gesture interaction on children's creative musical expression.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Microscopic analysis of document handling while reading: Classification of behavior toward paper document.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014
3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014
2013
Action Selection for Game Play Agents Using Genetic Algorithms in Platform Game Computational Intelligence Competitions.
J. Adv. Comput. Intell. Intell. Informatics, 2013
Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013
A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
Effects of the display angle in museums on user's cognition, behavior, and subjective responses.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability".
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Vuzik: a Painting Graphic Score Interface for Composing and control of sound Generation.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012
An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012
Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination.
Proceedings of 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics, 2012
2011
Discriminating Divergent/Convergent Phases of Meeting Using Non-Verbal Speech Patterns.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011
2010
J. Adv. Comput. Intell. Intell. Informatics, 2010
2009
Proceedings of the Human Interface and the Management of Information. Designing Information Environments, 2009
Support for seamless linkage between less-detailed and more-detailed representations for comic design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2001
Syst. Comput. Jpn., 2001