Junjie Shang
Orcid: 0000-0001-9560-025X
According to our database1,
Junjie Shang
authored at least 20 papers
between 2005 and 2025.
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Bibliography
2025
Acquisition of math knowledge in digital and non-digital game-based learning classrooms: Impact of intrinsic motivation and cognitive load.
Entertain. Comput., 2025
2024
Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles.
Proceedings of the Blended Learning. Intelligent Computing in Education, 2024
How to Design Scientific, Happy and Effective Educational Games: Research on Educational Game Design from the Perspective of Learning Sciences.
Proceedings of the Blended Learning. Intelligent Computing in Education, 2024
2023
How Can Teachers Facilitate Computer-Supported Collaborative Learning? A Literature Review of Teacher Intervention in CSCL.
Proceedings of the Blended Learning : Lessons Learned and Ways Forward, 2023
Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective.
Proceedings of the HCI in Games, 2023
2022
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022
Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality.
Proceedings of the HCI in Games, 2022
2018
J. Educ. Technol. Soc., 2018
2015
Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation.
J. Educ. Technol. Soc., 2015
2013
Design and Development of an Innovation Product Engineering Process Curriculum at Peking University.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013
2011
Proceedings of the ICALT 2011, 2011
2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2008
Virtual Real., 2008
2007
Proceedings of the DIGITEL 2007, 2007
2006
Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Design Strategies and Principles in VISOLE.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005