Junichi Yamaoka
Orcid: 0000-0002-1544-7564
According to our database1,
Junichi Yamaoka
authored at least 28 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman.
Proceedings of the SIGGRAPH Asia 2024 Art Papers, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
4D Embroidery: Implementing Parametric Structures in Textiles for Sculptural Embroidery.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022
2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Tunnel Vision - Dynamic Peripheral Vision Blocking Glasses for Reducing Motion Sickness Symptoms.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
FoldTronics Demo: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
AccordionFab: Fabricating Inflatable 3D Objects by Laser Cutting and Welding Multi-Layered Sheets.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
2017
BlowFab: Rapid Prototyping for Rigid and Reusable Objects using Inflation of Laser-cut Surfaces.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
ActMold: rapid prototyping of electronic circuits on 2.5d objects with interactive vacuum forming.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2014
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
enchanted scissors: a scissor interface for support in cutting and interactive fabrication.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
2009
Tablescape animation: a support system for making animations using tabletop physical objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009