Junichi Hoshino
According to our database1,
Junichi Hoshino
authored at least 102 papers
between 1990 and 2022.
Collaborative distances:
Collaborative distances:
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Bibliography
2022
Entertain. Comput., 2022
2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
2020
SketTune: Real-time input assistance for novices to compose music for self-expression.
Entertain. Comput., 2020
Integrating Disfluency-based and Prosodic Features with Acoustics in Automatic Fluency Evaluation of Spontaneous Speech.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the ICBBE '19: 2019 6th International Conference on Biomedical and Bioinformatics Engineering, 2019
Proceedings of the ICBBE '19: 2019 6th International Conference on Biomedical and Bioinformatics Engineering, 2019
2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
2016
ACM Trans. Graph., 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Method to Detect GTTM Local Grouping Boundaries Based on Clustering and Statistical Learning.
Proceedings of the Music Technology meets Philosophy, 2014
2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Entertain. Comput., 2011
2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Versatile training field: the wellness entertainment system using trampoline interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Entertainment Computing, 2009
Automatic Chat Generation of Emotional Entertainment Characters Using News Information.
Proceedings of the Entertainment Computing, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Entertainment Computing, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Syst. Comput. Jpn., 2007
J. Univers. Comput. Sci., 2007
Comput. Graph. Forum, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Constructing negotiation of meaning model for task-based language training online game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites.
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Modeling Decisions for Artificial Intelligence, 2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003
2002
Real Time Imaging, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Human body tracking for digital actors.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the IEEE International Conference on Acoustics, 2002
2001
Comput. Animat. Virtual Worlds, 2001
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001
Interactive Virtual Fashion Simulator.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
Proceedings of the IEEE International Conference on Acoustics, 2001
Proceedings of the IEEE International Conference on Acoustics, 2001
2000
Proceedings of the 15th International Conference on Pattern Recognition, 2000
1999
Proceedings of the 1999 International Conference on Image Processing, 1999
1990
Region-based reconstruction of an indoor scene using an integration of active and passive sensing techniques.
Proceedings of the Third International Conference on Computer Vision, 1990