Junghyun Han
This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.
Bibliography
2024
Comput. Animat. Virtual Worlds, 2024
Screen-space Streamline Seeding Method for Visualizing Unsteady Flow in Augmented Reality.
Comput. Animat. Virtual Worlds, 2024
Comput. Animat. Virtual Worlds, 2024
CoRR, 2024
IEEE Access, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
2023
Comput. Graph. Forum, May, 2023
Comput. Animat. Virtual Worlds, 2023
ConvNeXtPose: A Fast Accurate Method for 3D Human Pose Estimation and Its AR Fitness Application in Mobile Devices.
IEEE Access, 2023
2022
Vis. Comput., 2022
Modeling and rendering non-euclidean spaces approximated with concatenated polytopes.
ACM Trans. Graph., 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Constrained projective dynamics: real-time simulation of deformable objects with energy-momentum conservation.
ACM Trans. Graph., 2021
2020
Vis. Comput., 2020
Vis. Comput., 2020
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions.
Comput. Graph. Forum, 2020
A User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Effects of volumetric capture avatars on social presence in immersive virtual environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
2019
Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments.
Int. J. Hum. Comput. Interact., 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
Int. J. Hum. Comput. Interact., 2018
Real-Time Approximation of a Normal Distribution Function for Normal-Mapped Surfaces.
IEICE Trans. Inf. Syst., 2018
Flotation Simulation in a Cable-driven Virtual Environment - A Study with Parasailing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Locomotion Control with Inverted Pendulum Model and Hierarchical Low-Dimensional Data.
IEICE Trans. Inf. Syst., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
2016
J. Vis., 2016
Int. J. Serious Games, 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
Simulation-Based Serious Games for Science Education in Elementary and Middle Schools.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Comput. Graph. Forum, 2014
Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
2013
Comput. Animat. Virtual Worlds, 2013
Adv. Robotics, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
2012
IEICE Trans. Commun., 2012
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation.
Comput. Graph. Forum, 2012
Reducing Last Level Cache Pollution in NUMA Multicore Systems for Improving Cache Performance.
Proceedings of the Computational Science and Its Applications - ICCSA 2012, 2012
2011
Comput. Graph. Forum, 2011
Cooperation of CPU and GPU Programs for Real-time 3D Map Building.
Proceedings of the ICSOFT 2011, 2011
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011
2010
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
2009
Comput. Informatics, 2009
2008
IEEE Trans. Consumer Electron., 2008
Visibility-based spatial reasoning for object manipulation in cluttered environments.
Comput. Aided Des., 2008
Adv. Robotics, 2008
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2008
Proceedings of the Entertainment Computing, 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008
2007
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
A Real-Time GPU-Based Wall Detection Algorithm for Mapping and Navigation in Indoor Environments.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007
2006
Hierarchical Role-Based Viewing for Multilevel Information Security in Collaborative CAD.
J. Comput. Inf. Sci. Eng., 2006
Adv. Eng. Informatics, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006
Proceedings of the Computer and Information Sciences, 2006
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006
Proceedings of the Computer Vision, Graphics and Image Processing, 5th Indian Conference, 2006
Design and Implementation of a Security Framework Based on the Object-Based Storage Device Standard.
Proceedings of the Computational Science and Its Applications, 2006
2005
Geometric and biomechanical analysis for computer-aided design of assistive medical devices.
Comput. Aided Des., 2005
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005
A visibility-based accessibility analysis of the grasp points for real-time manipulation.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005
Proceedings of the Human-Computer Interaction, 2005
2004
Pattern Recognit. Lett., 2004
Comput. Artif. Intell., 2004
Comput. Aided Des., 2004
Alternation of Levels-of-Detail Construction and Occlusion Culling for Terrain Rendering.
Proceedings of the Computational and Information Science, First International Symposium, 2004
Proceedings of the Computational and Information Science, First International Symposium, 2004
Proceedings of the 11th Asia-Pacific Software Engineering Conference (APSEC 2004), 30 November, 2004
2003
Proceedings of the Computer and Information Sciences, 2003
2002
Proceedings of the 16th International Conference on Pattern Recognition, 2002
Proceedings of the Biometric Authentication, 2002
2001
IEEE Trans. Syst. Man Cybern. Part B, 2001
Comput. Aided Des., 2001
2000
IEEE Trans. Robotics Autom., 2000
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000
1999
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999
1998
Comput. Aided Des., 1998
Special panel session for feature recognition at the 1997 ASME Computers in Engineering Conference.
Comput. Aided Des., 1998
Comput. Aided Des., 1998
1997
Comput. Aided Des., 1997
Proceedings of the Fourth Symposium on Solid Modeling and Applications, 1997
1996
Proceedings of the Computer Graphics International Conference, 1996