Junghyun Ahn

According to our database1, Junghyun Ahn authored at least 28 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Towards Reproducible Learning-Based Compression.
Proceedings of the 26th IEEE International Workshop on Multimedia Signal Processing, 2024

2023
WrappingNet: Mesh Autoencoder via Deep Sphere Deformation.
CoRR, 2023

DDA-Net: Deep Distribution-Aware Network for Point Cloud Compression.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2023

S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image.
Proceedings of the 17th IEEE International Conference on Automatic Face and Gesture Recognition, 2023

2021
Practical Face Reconstruction via Differentiable Ray Tracing.
Comput. Graph. Forum, 2021

Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

FacialFilmroll: High-resolution multi-shot video editing.
Proceedings of the CVMP '21: European Conference on Visual Media Production, London, United Kingdom, December 6, 2021

Interactive Automatic Refrigerator Door for Emotional Satisfaction.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
FaceLab: Scalable Facial Performance Capture for Visual Effects.
Proceedings of the DigiPro '20: The Digital Production Symposium, 2020

2019
Face Reflectance and Geometry Modeling via Differentiable Ray Tracing.
CoRR, 2019

2017
Introducing Computational Thinking to Young Learners: Practicing Computational Perspectives Through Embodiment in Mathematics Education.
Technol. Knowl. Learn., 2017

Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis.
Appl. Artif. Intell., 2017

2013
Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans.
J. Virtual Real. Broadcast., 2013

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents.
Comput. Animat. Virtual Worlds, 2013

Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2013

2012
Within-crowd immersive evaluation of collision avoidance behaviors.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions.
Proceedings of the Motion in Games - 5th International Conference, 2012

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2011

Long Term Real Trajectory Reuse through Region Goal Satisfaction.
Proceedings of the Motion in Games - 4th International Conference, 2011

No Peanuts! Affective Cues for the Virtual Bartender.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text.
Vis. Comput., 2010

Automated Motion LoD with Rigid Constraints.
J. WSCG, 2010

2007
Dreaming a fingertip conversation with you.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Low damped cloth simulation.
Vis. Comput., 2006

Optimized motion simplification for crowd animation.
Comput. Animat. Virtual Worlds, 2006


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