June Ahn

Orcid: 0000-0003-0987-8410

According to our database1, June Ahn authored at least 62 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Leveraging cultural forms in human-centred learning analytics design.
Br. J. Educ. Technol., May, 2024

Towards culturally sustaining design: Centering community's voices for learning through Participatory Design.
Int. J. Child Comput. Interact., March, 2024

2023
"Money shouldn't be money!" : An Examination of Financial Literacy and Technology for Children Through Co-Design.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2021
Making Sense of Sensemaking: Understanding How K-12 Teachers and Coaches React to Visual Analytics.
J. Learn. Anal., July, 2021

Transforming Everyday Information into Practical Analytics with Crowdsourced Assessment Tasks.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Co-Designing for Privacy, Transparency, and Trust in K-12 Learning Analytics.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Justice-Centered Design Engagements with Children and Teens: : What's at Stake, the Actions we Take, and the Commitments we Make.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Negotiating Equity Priorities Within Systems Change: A Case Study of a District-Level Initiative to Implement K12 Computer Science Education.
Comput. Sci. Eng., 2020

Where's the Learning in Education Crowdsourcing?
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020

Establishing Trustworthiness Through Algorithmic Approaches to Qualitative Research.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Designing in Context: Reaching Beyond Usability in Learning Analytics Dashboard Design.
J. Learn. Anal., July, 2019

Connecting children's scientific funds of knowledge shared on social media to science concepts.
Int. J. Child Comput. Interact., 2019

Social Media in the Science Classroom: Bridging Funds of Knowledge to Scientific Concepts.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Building Worlds: A Connective Ethnography of Play in Minecraft.
Games Cult., 2018

Asking "CS4What?" as a Basis for CS4All: Workshop Tools to Support Sustainable K-12 CS Implementations.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Projected Worlds: How Informal Digital Learning Organizations Conceptualize Organizing Youth Futures.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Exploring Practices on the Move: Facilitating Learning Across a Neighborhood.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing to illuminate children's scientific funds of knowledge through social media sharing.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Improved bug localization based on code change histories and bug reports.
Inf. Softw. Technol., 2017

The Game of Performing Play: Understanding Streaming as Cultural Production.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Revealing mutually constitutive ties between the information and learning sciences.
Inf. Soc., 2016

Moving ahead in the study of STEM interests and interest development: A new research agenda.
Proceedings of the Transforming Learning, 2016

The Evolution of Engagements and Social Bonds During Child-Parent Co-design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pervasive Play.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
The role of school librarians in enhancing science learning.
J. Libr. Inf. Sci., 2015

Korean mothers' KakaoStory use and its relationship to psychological well-being.
First Monday, 2015

Open Education in the Wild: The Dynamics of Course Production in the Peer 2 Peer University.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Navigating Connected Inquiry Learning with ScienceKit.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Bug Localization Based on Code Change Histories and Bug Reports.
Proceedings of the 2015 Asia-Pacific Software Engineering Conference, 2015

Innovations in interaction design & learning.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
CTArcade: Computational thinking with games in school age children.
Int. J. Child Comput. Interact., 2014

The Role of Identity Development within Tensions in Ownership of Science Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Capturing Personal and Social Science: Technology for Integrating the Building Blocks of Disposition.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Designing futures for peer-to-peer learning @ CSCW.
Proceedings of the Computer Supported Cooperative Work, 2014

Selfies for science: collaborative configurations around ScienceKit.
Proceedings of the Computer Supported Cooperative Work, 2014


Youth beyond borders: Methodological challenges in youth information interaction.
Proceedings of the Connecting Collections, Cultures, and Communities, 2014

"It helped me do my science.": a case of designing social media technologies for children in science learning.
Proceedings of the IDC '14, 2014

2013
What can we learn from Facebook activity?: using social learning analytics to observe new media literacy skills.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

The Dynamics of Open, Peer-to-Peer Learning: What Factors Influence Participation in the P2P University?
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Understanding Participation and Persistence in Online Peer-To-Peer Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

When Face-to-Face Fails: Opportunities for Social Media to Foster Collaborative Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Young people's engagement in content creation an analysis of outliers.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

Teens and social media: Where are we now, where next?
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

The show must go on: The presentation of self during interpersonal conflict on Facebook.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

Learning to be a better q'er in social Q&A sites: Social norms and information artifacts.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

Playing for real: designing alternate reality games for teenagers in learning contexts.
Proceedings of the Interaction Design and Children 2013, 2013

SINQ: designing social media to foster everyday scientific inquiry for children.
Proceedings of the Interaction Design and Children 2013, 2013

Using social media and learning analytics to understand how children engage in scientific inquiry.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Teenagers' Experiences With Social Network Sites: Relationships to Bridging and Bonding Social Capital.
Inf. Soc., 2012

Teenagers and social network sites: Do off-line inequalities predict their online social networks?
First Monday, 2012

Alternate Reality Games: Platforms for Collaborative Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

CTArcade: learning computational thinking while training virtual characters through game play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

SINQ: Scientific INQuiry learning using social media.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Youth identities as remixers in an online community of storytellers: Attitudes, strategies, and values.
Proceedings of the Information, Interaction, Innovation: Celebrating the Past, Constructing the Present and Creating the Future, 2012

2011
The effect of social network sites on adolescents' social and academic development: Current theories and controversies.
J. Assoc. Inf. Sci. Technol., 2011

Social media access in K-12 schools: Intractable policy controversies in an evolving world.
Proceedings of the Bridging the Gulf: Communication and Information in Society, Technology, and Work, 2011


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