Jun-yong Noh
Orcid: 0000-0003-1925-3326
According to our database1,
Jun-yong Noh
authored at least 87 papers
between 2000 and 2024.
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Bibliography
2024
IEEE Trans. Pattern Anal. Mach. Intell., September, 2024
Comput. Graph. Forum, May, 2024
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features.
Comput. Graph. Forum, February, 2024
NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior.
CoRR, 2024
Representative Feature Extraction During Diffusion Process for Sketch Extraction with One Example.
CoRR, 2024
LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality.
Virtual Real., September, 2023
Comput. Graph. Forum, September, 2023
Semi-supervised reference-based sketch extraction using a contrastive learning framework.
ACM Trans. Graph., August, 2023
Comput. Graph. Forum, May, 2023
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks.
Comput. Graph. Forum, May, 2023
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
2022
Comput. Graph. Forum, October, 2022
Comput. Graph. Forum, October, 2022
PopStage: The Generation of Stage Cross-Editing Video Based on Spatio-Temporal Matching.
ACM Trans. Graph., 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
2021
Overthere: A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Comput. Graph. Forum, 2021
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Model Predictive Control with a Visuomotor System for Physics-based Character Animation.
ACM Trans. Graph., 2020
Comput. Graph. Forum, 2020
22.1 A 1.1V 16GB 640GB/s HBM2E DRAM with a Data-Bus Window-Extension Technique and a Synergetic On-Die ECC Scheme.
Proceedings of the 2020 IEEE International Solid- State Circuits Conference, 2020
2019
ACM Trans. Graph., 2019
Comput. Graph. Forum, 2019
2018
IEEE Trans. Pattern Anal. Mach. Intell., 2018
Comput. Animat. Virtual Worlds, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Comput. Animat. Virtual Worlds, 2017
Comput. Graph. Forum, 2017
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System.
Proceedings of the 25th Pacific Conference on Computer Graphics and Applications, 2017
2016
ACM Trans. Graph., 2016
ACM Trans. Graph., 2016
Online real-time locomotive motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2016
Comput. Graph. Forum, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
A geometric approach to animating thin surface features in smoothed particle hydrodynamics water.
Comput. Animat. Virtual Worlds, 2015
IEEE Computer Graphics and Applications, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015
2014
Vis. Comput., 2014
Comput. Animat. Virtual Worlds, 2014
Comput. Graph. Forum, 2014
Comput. Graph. Forum, 2014
2013
Comput. Animat. Virtual Worlds, 2013
A heterogeneous CPU-GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulation.
Comput. Animat. Virtual Worlds, 2013
2012
2011
ACM Trans. Graph., 2011
Comput. Animat. Virtual Worlds, 2011
Comput. Graph. Forum, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011
2010
Comput. Graph. Forum, 2010
Comput. Graph. Forum, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
2008
Comput. Animat. Virtual Worlds, 2008
Comput. Animat. Virtual Worlds, 2008
Comput. Animat. Virtual Worlds, 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
2001
Performance-Driven Facial Animation: Basic Research on Human Judgments of Emotional State in Facial Avatars.
Cyberpsychology Behav. Soc. Netw., 2001
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001
2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000