Jun-yong Noh

Orcid: 0000-0003-1925-3326

According to our database1, Jun-yong Noh authored at least 88 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Geometry-Aware Retargeting for Two-Skinned Characters Interaction.
ACM Trans. Graph., December, 2024

Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming.
IEEE Trans. Pattern Anal. Mach. Intell., September, 2024

Stylized Face Sketch Extraction via Generative Prior with Limited Data.
Comput. Graph. Forum, May, 2024

Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features.
Comput. Graph. Forum, February, 2024

NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior.
CoRR, 2024

Representative Feature Extraction During Diffusion Process for Sketch Extraction with One Example.
CoRR, 2024

LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

StyleCineGAN: Landscape Cinemagraph Generation Using a Pre-trained StyleGAN.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

User Performance in Consecutive Temporal Pointing: An Exploratory Study.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality.
Virtual Real., September, 2023

Recurrent Motion Refiner for Locomotion Stitching.
Comput. Graph. Forum, September, 2023

Semi-supervised reference-based sketch extraction using a contrastive learning framework.
ACM Trans. Graph., August, 2023

Real-time tunnel projection from a moving subway train.
Vis. Comput., July, 2023

Online Avatar Motion Adaptation to Morphologically-similar Spaces.
Comput. Graph. Forum, May, 2023

Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks.
Comput. Graph. Forum, May, 2023

Motion to Dance Music Generation using Latent Diffusion Model.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

2022
StylePortraitVideo: Editing Portrait Videos with Expression Optimization.
Comput. Graph. Forum, October, 2022

A Drone Video Clip Dataset and its Applications in Automated Cinematography.
Comput. Graph. Forum, October, 2022

PopStage: The Generation of Stage Cross-Editing Video Based on Spatio-Temporal Matching.
ACM Trans. Graph., 2022

Reference Based Sketch Extraction via Attention Mechanism.
ACM Trans. Graph., 2022

Generating 3D Human Texture from a Single Image with Sampling and Refinement.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
Motion recommendation for online character control.
ACM Trans. Graph., 2021

Overthere: A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Deep Learning-Based Unsupervised Human Facial Retargeting.
Comput. Graph. Forum, 2021

Real-time Content Projection onto a Tunnel from a Moving Subway Train.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

Virtual Camera Layout Generation using a Reference Video.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Neural crossbreed: neural based image metamorphosis.
ACM Trans. Graph., 2020

Model Predictive Control with a Visuomotor System for Physics-based Character Animation.
ACM Trans. Graph., 2020

Enhanced Interactive 360° Viewing via Automatic Guidance.
ACM Trans. Graph., 2020

Synthesizing Character Animation with Smoothly Decomposed Motion Layers.
Comput. Graph. Forum, 2020


2019
Video Extrapolation Using Neighboring Frames.
ACM Trans. Graph., 2019

Physics-based full-body soccer motion control for dribbling and shooting.
ACM Trans. Graph., 2019

Real-Time Human Shadow Removal in a Front Projection System.
Comput. Graph. Forum, 2019

Saliency Diagrams.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

2018
Object Segmentation Ensuring Consistency Across Multi-Viewpoint Images.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

Physics-based trajectory optimization with automatic time warping.
Comput. Animat. Virtual Worlds, 2018

2017
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences.
IEEE Trans. Vis. Comput. Graph., 2017

Facial retargeting with automatic range of motion alignment.
ACM Trans. Graph., 2017

Age-related gait motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2017

Sparse Rig Parameter Optimization for Character Animation.
Comput. Graph. Forum, 2017

Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System.
Proceedings of the 25th Pacific Conference on Computer Graphics and Applications, 2017

2016
Rich360: optimized spherical representation from structured panoramic camera arrays.
ACM Trans. Graph., 2016

SketchiMo: sketch-based motion editing for articulated characters.
ACM Trans. Graph., 2016

Online real-time locomotive motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2016

Data-guided Model Predictive Control Based on Smoothed Contact Dynamics.
Comput. Graph. Forum, 2016

2015
High-Quality Depth Estimation Using an Exemplar 3D Model for Stereo Conversion.
IEEE Trans. Vis. Comput. Graph., 2015

A geometric approach to animating thin surface features in smoothed particle hydrodynamics water.
Comput. Animat. Virtual Worlds, 2015

Interactive Rigging with Intuitive Tools.
Comput. Graph. Forum, 2015

Simulating Drops Settling in a Still Liquid.
IEEE Computer Graphics and Applications, 2015

Interactive rigging.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Auto-calibration of multi-projector displays with a single handheld camera.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

2014
Depth manipulation using disparity histogram analysis for stereoscopic 3D.
Vis. Comput., 2014

Visual fluid animation via lifting wavelet transform.
Comput. Animat. Virtual Worlds, 2014

On-line real-time physics-based predictive motion control with balance recovery.
Comput. Graph. Forum, 2014

Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone.
Comput. Graph. Forum, 2014

2013
Data-driven control of flapping flight.
ACM Trans. Graph., 2013

Realistic paint simulation based on fluidity, diffusion, and absorption.
Comput. Animat. Virtual Worlds, 2013

A heterogeneous CPU-GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulation.
Comput. Animat. Virtual Worlds, 2013

2012
Weighted pose space editing for facial animation.
Vis. Comput., 2012

An efficient diffusion model for viscous fingering.
Vis. Comput., 2012

Spacetime expression cloning for blendshapes.
ACM Trans. Graph., 2012

Video Panorama for 2D to 3D Conversion.
Comput. Graph. Forum, 2012

2011
Sketching of Mirror-Symmetric Shapes.
IEEE Trans. Vis. Comput. Graph., 2011

Artist friendly facial animation retargeting.
ACM Trans. Graph., 2011

Compression and direct manipulation of complex blendshape models.
ACM Trans. Graph., 2011

Characteristic facial retargeting.
Comput. Animat. Virtual Worlds, 2011

Stereoscopic image generation of background terrain scenes.
Comput. Animat. Virtual Worlds, 2011

Simulating SPH Fluid with Multi-Level Vorticity.
Int. J. Virtual Real., 2011

A Single Image Representation Model for Efficient Stereoscopic Image Creation.
Comput. Graph. Forum, 2011

Data-driven bird simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Facial Retargeting by Adding Supplemental Blendshapes.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

2010
Multilevel vorticity confinement for water turbulence simulation.
Vis. Comput., 2010

Rigging transfer.
Comput. Animat. Virtual Worlds, 2010

A Smoke Visualization Model for Capturing Surface-Like Features.
Comput. Graph. Forum, 2010

A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions.
Comput. Graph. Forum, 2010

2009
Taming the cat.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Cartoon Animation Style Rendering of Water.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
A unified handling of immiscible and miscible fluids.
Comput. Animat. Virtual Worlds, 2008

A physically faithful multigrid method for fast cloth simulation.
Comput. Animat. Virtual Worlds, 2008

Extended spatial keyframing for complex character animation.
Comput. Animat. Virtual Worlds, 2008

Terrain Geometry from Monocular Image Sequences.
J. Comput. Sci. Eng., 2008

Deformation-Based Animation of Snake Locomotion.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

2001
Performance-Driven Facial Animation: Basic Research on Human Judgments of Emotional State in Facial Avatars.
Cyberpsychology Behav. Soc. Netw., 2001

Expression cloning.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Animated deformations with radial basis functions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Talking Faces.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000


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