Jun Rekimoto
Orcid: 0000-0002-3629-2514
According to our database1,
Jun Rekimoto
authored at least 285 papers
between 1992 and 2024.
Collaborative distances:
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Bibliography
2024
FastPerson: Enhancing Video Learning through Effective Video Summarization that Preserves Linguistic and Visual Contexts.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Real-Time Bidirectional Head Rotation Sharing for Collaborative Interaction Enhancement.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Gaussians in the City: Enhancing 3D Scene Reconstruction under distractors with Text-guided Segmentation and Inpainting.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Incremental Gaussian Splatting: Gradual 3D Reconstruction from a Monocular Camera Following Physical World Changes.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
SkillsInterpreter: A Case Study of Automatic Annotation of Flowcharts to Support Browsing Instructional Videos in Modern Martial Arts using Large Language Models.
Proceedings of the Augmented Humans International Conference 2024, 2024
QA-FastPerson: Extending Video Platform Search Capabilities by Creating Summary Videos in Response to User Queries.
Proceedings of the Augmented Humans International Conference 2024, 2024
FastPerson: Enhancing Video-Based Learning through Video Summarization that Preserves Linguistic and Visual Contexts.
Proceedings of the Augmented Humans International Conference 2024, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented Reality.
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
AI-supported Nishijin-ori: connecting a text-to-image model to traditional Nishijin-ori textile production.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Demonstrating Virtual Teamwork with Synchrobots: A Robot-Mediated Approach to Improving Connectedness.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
HMDspeller: Fast and Hands-free Text Entry System for Head Mount Displays using Silent Spelling Recognition.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
AIx Speed: Playback Speed Optimization Using Listening Comprehension of Speech Recognition Models.
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
LipLearner: Customizing Silent Speech Commands from Voice Input using One-shot Lipreading.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
DualVoice: Speech Interaction that Discriminates between Normal and Whispered Voice Input.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Prometheus: A mobile telepresence system connecting the 1st person and 3rd person perspectives continuously.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
SSR7000: A Synchronized Corpus of Ultrasound Tongue Imaging for End-to-End Silent Speech Recognition.
Proceedings of the Thirteenth Language Resources and Evaluation Conference, 2022
DDSupport: Language Learning Support System that Displays Differences and Distances from Model Speech.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
A Surgical Scene Replay System for Learning Gastroenterological Endoscopic Surgery Skill by Multiple Synchronized-Video and Gaze Representation.
Proc. ACM Hum. Comput. Interact., 2021
Anodal Galvanic Taste Stimulation to the Chin Enhances Salty Taste of NaCl Water Solution.
J. Robotics Mechatronics, 2021
A Language Acquisition Support System that Presents Differences and Distances from Model Speech.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Gaze+Lip: Rapid, Precise and Expressive Interactions Combining Gaze Input and Silent Speech Commands for Hands-free Smart TV Control.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Motion-specific browsing method by mapping to a circle for personal video Observation with Head-Mounted Displays.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Mediated-Timescale Learning: Manipulating Timescales in Virtual Reality to Improve Real-World Tennis Forehand Volley.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Temporal Manipulation Interface of Motion Data for Movement Observation in a Personal Training.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020
WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
SuppleView: Rotation-Based Browsing Method by Changing Observation Angle of View for an Actor in Existing Videos.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
ExemPoser: Predicting Poses of Experts as Examples for Beginners in Climbing Using a Neural Network.
Proceedings of the Augmented Humans International Conference, 2020
Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space.
Proceedings of the Augmented Humans International Conference, 2020
HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks.
Proceedings of the Augmented Humans International Conference, 2020
PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses.
Proceedings of the Augmented Humans International Conference, 2020
2019
TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
The Method of Reducing Phantom Limb Pain Using Optical See-Through Head Mounted Display.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Extramission: A Large Scale Interactive Virtual Environment Using Head Mounted Projectors and Retro-reflectors.
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Feasibility study on water flow visualization using cellulose particles and pervasive display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Water Flow Measurement for Swimmers using Artificial Food-grade Roe as Tracer Particles.
Proceedings of the Empowering Digital Transformation, 2019
Proceedings of the Empowering Digital Transformation, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
CompoundDome: A wearable dome device that enables interaction with the real world by controlling the transparency of the screen.
Proceedings of the 10th Augmented Human International Conference 2019, 2019
SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking.
Proceedings of the 10th Augmented Human International Conference 2019, 2019
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
2018
Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body.
ACM Trans. Comput. Hum. Interact., 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality Environment.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Voice Conversion System Based on Deep Neural Network Capable of Parallel Computation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
JackIn Neck: A Neckband Wearable Telepresence System Designed for High Comfortability.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
Proceedings of the Joint Proceedings of the ACM IUI 2018 Workshops co-located with the 23rd ACM Conference on Intelligent User Interfaces (ACM IUI 2018), 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018
OmniGaze: A Display-covered Omnidirectional Camerafor Conveying Remote User's Presence.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018
Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018
ElasticVR: Providing Multi-level Active and Passive Force Feedback in Virtual Reality Using Elasticity.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using Deep Neural Network.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Investigation of Tracer Particles Realizing 3-Dimensional Water Flow Measurement for Augmented Swimming Training.
Proceedings of the 9th Augmented Human International Conference, 2018
Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation.
Proceedings of the 9th Augmented Human International Conference, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera.
IEEE Trans. Vis. Comput. Graph., 2017
IEEE Pervasive Comput., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Estimating pressure distribution using pressure sensor array for weather forecasting.
Proceedings of the 2017 IEEE SmartWorld, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017
Proceedings of the Twelfth International Conference on Digital Information Management, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Visualizing water flows with transparent tracer particles for a surround-screen swimming pool.
Proceedings of the 8th Augmented Human International Conference, 2017
ScalableBody: a telepresence robot that supports face position matching using a vertical actuator.
Proceedings of the 8th Augmented Human International Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
JackIn space: designing a seamless transition between first and third person view for effective telepresence collaborations.
Proceedings of the 8th Augmented Human International Conference, 2017
AquaPrism: Dynamically Altering the Color of Aquatic Animals without Injury by Augmenting Aquarium.
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields.
ACM Trans. Graph., 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
ScalableBody: A Telepresence Robot Supporting Socially Acceptable Interactions and Human Augmentation through Vertical Actuation.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
2015
ACM Trans. Interact. Intell. Syst., 2015
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
First Person Omnidirectional Video: System Design and Implications for Immersive Experience.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Designable sports field: sport design by a human in accordance with the physical status of the player.
Proceedings of the 6th Augmented Human International Conference, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field.
ACM Trans. Graph., 2014
IEEE Computer Graphics and Applications, 2014
Quantized reality: automatic fine-grained spherical images acquisition for space re-construction.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the 2014 IEEE International Conference on Internet of Things, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Inconvenient interactions: an alternative interaction design approach to enrich our daily activities.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation.
Proceedings of the 5th Augmented Human International Conference, 2014
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014
2013
LiveMask: A Telepresence Surrogate System with a Face-Shaped Screen for Supporting Nonverbal Communication.
J. Inf. Process., 2013
Mirage: exploring interaction modalities using off-body static electric field sensing.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013
The sound of touch: on-body touch and gesture sensing based on transdermal ultrasound propagation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Reflective, deformable, colloidal display: a waterfall-based colloidal membrane using focused ultrasonic waves.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Mirage: body motion and activity recognition using off-body static electric field sensing.
Proceedings of the 11th ACM Conference on Embedded Network Sensor Systems, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Vasque: a privacy preserving casual communication system based on a circular mirror metaphor.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013
Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Poppable display: A display that enables popping, breaking, and tearing interactions with people.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 4th Augmented Human International Conference, 2013
Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Flying head: head-synchronized unmanned aerial vehicle control for flying telepresence.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the 16th International Symposium on Wearable Computers, 2012
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
Proceedings of the 2012 IEEE International Conference on Green Computing and Communications, 2012
Squama: modular visibility control of walls and windows for programmable physical architectures.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication.
Proceedings of the 3rd Augmented Human International Conference, 2012
Social life logging: can we describe our own personal experience by using collective intelligence?
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2011
Social Geoscape: Visualizing an Image of the City for Mobile UI Using User Generated Geo-Tagged Objects.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2011
Smiling makes us happier: enhancing positive mood and communication with smile-encouraging digital appliances.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
PossessedHand: techniques for controlling human hands using electrical muscles stimuli.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Peripheral vision annotation: noninterference information presentation method for mobile augmented reality.
Proceedings of the 2nd Augmented Human International Conference, 2011
Proceedings of the 2nd Augmented Human International Conference, 2011
2010
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010
Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
AffectPhone: A Handset Device to Present User's Emotional State with Warmth/Coolness.
Proceedings of the B-Interface 2010, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
Proceedings of the 1st Augmented Human International Conference, 2010
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information.
Proceedings of the Location and Context Awareness, 4th International Symposium, 2009
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009
Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication.
Proceedings of the Human-Computer Interaction. Ambient, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Brightshadow: shadow sensing with synchronous illuminations for robust gesture recognition.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the Location- and Context-Awareness, Third International Symposium, 2007
Proceedings of the Entertainment Computing, 2007
2006
Proceedings of the Pervasive Computing, 2006
PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Searching common experience: a social communication tool based on mobile ad-hoc networking.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Pers. Ubiquitous Comput., 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the Pervasive Computing, 2004
Sensing GamePad: electrostatic potential sensing for enhancing entertainment oriented interactions.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004
2003
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proximal Interactions: A Direct Manipulation Technique for Wireless Networking.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
InfoPoint: A Device that Provides a Uniform User Interface to Allow Appliances to Work Together over a Network.
Pers. Ubiquitous Comput., 2001
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001
Interacting with a Computer Augmented Environment.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Multiple-computer user interfaces: "beyond the desktop" direct manipulation environments.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
1999
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999
1998
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998
Multiple-Computer User Interfaces: A Cooperative Environment Consisting of Multiple Digital Devices.
Proceedings of the Cooperative Buildings, 1998
Adding another communication channel to reality: an experience with a chat-augmented conference.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998
1997
Presence Teleoperators Virtual Environ., 1997
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997
1996
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996
1995
<i>Virtual Society</i>: Extending the WWW to Support a Multi-User Interactive Shared 3D Environment.
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995
The World Through the Computer: Computer Augmented Interaction with Real World Environments.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995
1994
Multim. Syst., 1994
Proceedings of the International Conference on Multimedia Computing and Systems, 1994
1992
Proceedings of the Network and Operating System Support for Digital Audio and Video, 1992