Jun Rekimoto

Orcid: 0000-0002-3629-2514

According to our database1, Jun Rekimoto authored at least 282 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
FastPerson: Enhancing Video Learning through Effective Video Summarization that Preserves Linguistic and Visual Contexts.
CoRR, 2024

SUMART: SUMmARizing Translation from Wordy to Concise Expression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Pinching Tactile Display: A Remote Haptic Feedback System for Fabric Texture.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

HoloArm: A Face-Following 3D Display Using Autostereoscopic Display and Robot Arm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Real-Time Word-Level Temporal Segmentation in Streaming Speech Recognition.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Mapping Gaze and Head Movement via Salience Modulation and Hanger Reflex.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Piezoelectric Sensing of Mask Surface Waves for Noise-Suppressive Speech Input.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Conductive Fabric Diaphragm for Noise-Suppressive Headset Microphone.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Real-Time Bidirectional Head Rotation Sharing for Collaborative Interaction Enhancement.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Watch Your Mouth: Silent Speech Recognition with Depth Sensing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

Aged Eyes: Optically Simulating Presbyopia Using Tunable Lenses.
Proceedings of the Augmented Humans International Conference 2024, 2024

SkillsInterpreter: A Case Study of Automatic Annotation of Flowcharts to Support Browsing Instructional Videos in Modern Martial Arts using Large Language Models.
Proceedings of the Augmented Humans International Conference 2024, 2024

QA-FastPerson: Extending Video Platform Search Capabilities by Creating Summary Videos in Response to User Queries.
Proceedings of the Augmented Humans International Conference 2024, 2024

FastPerson: Enhancing Video-Based Learning through Video Summarization that Preserves Linguistic and Visual Contexts.
Proceedings of the Augmented Humans International Conference 2024, 2024

WhisperMask: a noise suppressive mask-type microphone for whisper speech.
Proceedings of the Augmented Humans International Conference 2024, 2024

Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented Reality.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Retinal Homing Display: Head-Tracking Auto-stereoscopic Retinal Projection Display.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Telextiles: End-to-end Remote Transmission of Fabric Tactile Sensation.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

AI-supported Nishijin-ori: connecting a text-to-image model to traditional Nishijin-ori textile production.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Demonstrating Virtual Teamwork with Synchrobots: A Robot-Mediated Approach to Improving Connectedness.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

LipLearner: Customizable Silent Speech Interactions on Mobile Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

External noise reduction using WhisperMask, a mask-type wearable microphone.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HMDspeller: Fast and Hands-free Text Entry System for Head Mount Displays using Silent Spelling Recognition.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Brain-Computer Interface using Directional Auditory Perception.
Proceedings of the Augmented Humans International Conference 2023, 2023

AIx Speed: Playback Speed Optimization Using Listening Comprehension of Speech Recognition Models.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
NeARportation: A Remote Real-time Neural Rendering Framework.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

LipLearner: Customizing Silent Speech Commands from Voice Input using One-shot Lipreading.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DualVoice: Speech Interaction that Discriminates between Normal and Whispered Voice Input.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

RemoconHanger: Making Head Rotation in Remote Person using the Hanger Reflex.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

SilentWhisper: faint whisper speech using wearable microphone.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

CalmResponses: Displaying Collective Audience Reactions in Remote Communication.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Prometheus: A mobile telepresence system connecting the 1st person and 3rd person perspectives continuously.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Generation of traditional Japanese patterns from natural patterns with StyleGAN.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

SSR7000: A Synchronized Corpus of Ultrasound Tongue Imaging for End-to-End Silent Speech Recognition.
Proceedings of the Thirteenth Language Resources and Evaluation Conference, 2022

DDSupport: Language Learning Support System that Displays Differences and Distances from Model Speech.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022

Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

DualVoice: A Speech Interaction Method Using Whisper-Voice as Commands.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
JustSpeak: Automated, User-Configurable, Interactive Agents for Speech Tutoring.
Proc. ACM Hum. Comput. Interact., 2021

A Surgical Scene Replay System for Learning Gastroenterological Endoscopic Surgery Skill by Multiple Synchronized-Video and Gaze Representation.
Proc. ACM Hum. Comput. Interact., 2021

Anodal Galvanic Taste Stimulation to the Chin Enhances Salty Taste of NaCl Water Solution.
J. Robotics Mechatronics, 2021

A Language Acquisition Support System that Presents Differences and Distances from Model Speech.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Gaze+Lip: Rapid, Precise and Expressive Interactions Combining Gaze Input and Silent Speech Commands for Hands-free Smart TV Control.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Design in Action: Unpacking the Artists' Role in Performance-Led Research.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Human Augmentation for Skill Acquisition and Skill Transfer.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Mobile, Hands-free, Silent Speech Texting Using SilentSpeller.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Derma: Silent Speech Interaction Using Transcutaneous Motion Sensing.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

SilentMask: Mask-type Silent Speech Interface with Measurement of Mouth Movement.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Motion-specific browsing method by mapping to a circle for personal video Observation with Head-Mounted Displays.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Mediated-Timescale Learning: Manipulating Timescales in Virtual Reality to Improve Real-World Tennis Forehand Volley.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

3D Human Reconstruction from an Image for Mobile Telepresence Systems.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

RayGraphy: Aerial Volumetric Graphics Rendered Using Lasers in Fog.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Temporal Manipulation Interface of Motion Data for Movement Observation in a Personal Training.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

SonoSpace: Visual Feedback of Timbre with Unsupervised Learning.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Selfie Mask: A Face-Capturing HMD with Polarizing Plates.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

TieLent: A Casual Neck-Mounted Mouth Capturing Device for Silent Speech Interaction.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

SuppleView: Rotation-Based Browsing Method by Changing Observation Angle of View for an Actor in Existing Videos.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

ExemPoser: Predicting Poses of Experts as Examples for Beginners in Climbing Using a Neural Network.
Proceedings of the Augmented Humans International Conference, 2020

Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space.
Proceedings of the Augmented Humans International Conference, 2020

HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks.
Proceedings of the Augmented Humans International Conference, 2020

PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses.
Proceedings of the Augmented Humans International Conference, 2020

2019
Homo Cyberneticus: The Era of Human-AI Integration.
CoRR, 2019

TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

InterPoser: Visualizing Interpolated Movements for Bouldering Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Method of Reducing Phantom Limb Pain Using Optical See-Through Head Mounted Display.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Falconer: A Tethered Aerial Companion for Enhancing Personal Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

VARiable HMD: Optical See-Through HMD for AR and VR.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Extramission: A Large Scale Interactive Virtual Environment Using Head Mounted Projectors and Retro-reflectors.
Proceedings of the Symposium on Spatial User Interaction, 2019

Fluid-measurement technology using flow birefringence of nanocellulose.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Feasibility study on water flow visualization using cellulose particles and pervasive display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Water Flow Measurement for Swimmers using Artificial Food-grade Roe as Tracer Particles.
Proceedings of the Empowering Digital Transformation, 2019

Assisting viewpoint to understand own posture as an avatar in-situation.
Proceedings of the Empowering Digital Transformation, 2019

Bubble: Wearable Assistive Grasping Augmentation Based on Soft Inflatables.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

CompoundDome: A wearable dome device that enables interaction with the real world by controlling the transparency of the screen.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

An Intuitive Interface for Digital Synthesizer by Pseudo-intention Learning.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body.
ACM Trans. Comput. Hum. Interact., 2018

Augmenting Humans.
IEEE Pervasive Comput., 2018

In-pulse: inducing fear and pain in virtual experiences.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Using deep-neural-network to extend videos for head-mounted display experiences.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality Environment.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Voice Conversion System Based on Deep Neural Network Capable of Parallel Computation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

JackIn Neck: A Neckband Wearable Telepresence System Designed for High Comfortability.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Detecting Utterance Scenes of a Specific Person.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

A Study on Skill Acquisition Mechanism and Development of Skill Transfer Systems.
Proceedings of the Joint Proceedings of the ACM IUI 2018 Workshops co-located with the 23rd ACM Conference on Intelligent User Interfaces (ACM IUI 2018), 2018

Flufy: Recyclable and Edible Rapid Prototyping using Fluffed Sugar.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Augmented jump: a backpack multirotor system for jumping ability augmentation.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

OmniGaze: A Display-covered Omnidirectional Camerafor Conveying Remote User's Presence.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

ElasticVR: Providing Multi-level Active and Passive Force Feedback in Virtual Reality Using Elasticity.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using Deep Neural Network.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Behind-the-mask: a face-through head-mounted display.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Investigation of Tracer Particles Realizing 3-Dimensional Water Flow Measurement for Augmented Swimming Training.
Proceedings of the 9th Augmented Human International Conference, 2018

Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation.
Proceedings of the 9th Augmented Human International Conference, 2018

V8 Storming: How Far Should Two Ideas Be?
Proceedings of the 9th Augmented Human International Conference, 2018

Sync Class: Visualization System for In-Class Student Synchronization.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera.
IEEE Trans. Vis. Comput. Graph., 2017

Superhuman Sports: Applying Human Augmentation to Physical Exercise.
IEEE Pervasive Comput., 2017

Technology for Human Augmentation.
Computer, 2017

JackIn Airsoft: localization and view sharing for strategic sports.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Estimating pressure distribution using pressure sensor array for weather forecasting.
Proceedings of the 2017 IEEE SmartWorld, 2017

Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap.
Proceedings of the Tenth International Conference on Tangible, 2017

Estimating Gradient Direction of Atmospheric Pressure Using Pressure Sensor Array.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

Prediction of importance of figures in scholarly papers.
Proceedings of the Twelfth International Conference on Digital Information Management, 2017

Workshop on Amplification and Augmentation of Human Perception.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Visualizing water flows with transparent tracer particles for a surround-screen swimming pool.
Proceedings of the 8th Augmented Human International Conference, 2017

ScalableBody: a telepresence robot that supports face position matching using a vertical actuator.
Proceedings of the 8th Augmented Human International Conference, 2017

Intentiō: power distribution through a potentialized human body.
Proceedings of the 8th Augmented Human International Conference, 2017

JackIn space: designing a seamless transition between first and third person view for effective telepresence collaborations.
Proceedings of the 8th Augmented Human International Conference, 2017

AquaPrism: Dynamically Altering the Color of Aquatic Animals without Injury by Augmenting Aquarium.
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017

Internet of abilities: Human augmentation, and beyond (keynote).
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields.
ACM Trans. Graph., 2016

WithYou: An Interactive Shadowing Coach with Speech Recognition.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ScalableBody: A Telepresence Robot Supporting Socially Acceptable Interactions and Human Augmentation through Vertical Actuation.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

LiDARMAN: reprogramming reality with egocentric laser depth scanning.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Interaction techniques for mobile collocation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Who am I Touching?: User Study of Remote Handshaking with a Telepresence Face.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

CASPER: A Haptic Enhanced Telepresence Exercise System for Elderly People.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Introduction to the Special Issue on Activity Recognition for Interaction.
ACM Trans. Interact. Intell. Syst., 2015

JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

First Person Omnidirectional Video: System Design and Implications for Immersive Experience.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration.
Proceedings of the Ninth International Conference on Tangible, 2015

ChameleonMask: a human-surrogate system with a telepresence face.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

JackIn head: an immersive human-human telepresence system.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Wearing another's personality: a human-surrogate system with a telepresence face.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

ChameleonMask: Embodied Physical and Social Telepresence using Human Surrogates.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Designable sports field: sport design by a human in accordance with the physical status of the player.
Proceedings of the 6th Augmented Human International Conference, 2015

Directional communication using spatial sound in human-telepresence.
Proceedings of the 6th Augmented Human International Conference, 2015

Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopter.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

MoveMe: 3D haptic support for a musical instrument.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field.
ACM Trans. Graph., 2014

Demo hour.
Interactions, 2014

The Colloidal Metamorphosis: Time Division Multiplexing of the Reflectance State.
IEEE Computer Graphics and Applications, 2014

Quantized reality: automatic fine-grained spherical images acquisition for space re-construction.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

MimiCook: a cooking assistant system with situated guidance.
Proceedings of the Eighth International Conference on Tangible, 2014

A New You: From Augmented Reality to Augmented Human.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Traxion: a tactile interaction device with virtual force sensation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Scarecrow: Avatar Representation Using Biological Information Feedback.
Proceedings of the 2014 IEEE International Conference on Internet of Things, 2014

Collaborative Digital Sports Systems That Encourage Exercise.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Shadow Cooking: Situated Guidance for a Fluid Cooking Experience.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Digitally Enhanced Utensils: Designing Dynamic Gustation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Diminished Haptics: Towards Digital Transformation of Real World Textures.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

SmartVoice: a presentation support system for overcoming the language barrier.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Workshop on assistive augmentation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HCI in food product innovation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Inconvenient interactions: an alternative interaction design approach to enrich our daily activities.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Around me: a system with an escort robot providing a sports player's self-images.
Proceedings of the 5th Augmented Human International Conference, 2014

HoverBall: augmented sports with a flying ball.
Proceedings of the 5th Augmented Human International Conference, 2014

JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation.
Proceedings of the 5th Augmented Human International Conference, 2014

Driving System of Diminished Haptics: Transformation of Real-World Textures.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

2013
Smile-Encouraging Digital Appliances.
IEEE Pervasive Comput., 2013

LiveMask: A Telepresence Surrogate System with a Face-Shaped Screen for Supporting Nonverbal Communication.
J. Inf. Process., 2013

Mirage: exploring interaction modalities using off-body static electric field sensing.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Endless Flyer: A Continuous Flying Drone with Automatic Battery Replacement.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

The sound of touch: on-body touch and gesture sensing based on transdermal ultrasound propagation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Reflective, deformable, colloidal display: a waterfall-based colloidal membrane using focused ultrasonic waves.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Mirage: body motion and activity recognition using off-body static electric field sensing.
Proceedings of the 11th ACM Conference on Embedded Network Sensor Systems, 2013

From augmented reality to augmented human.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Thermal visualization on cooking.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Flying head: A head-synchronization mechanism for flying telepresence.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Vasque: a privacy preserving casual communication system based on a circular mirror metaphor.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Swimoid: interacting with an underwater buddy robot.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Spot-Light: Multimodal Projection Mapping on Food.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Poppable display: A display that enables popping, breaking, and tearing interactions with people.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Swimoid: a swim support system using an underwater buddy robot.
Proceedings of the 4th Augmented Human International Conference, 2013

Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
NaturalEyezer: interaction system based on natural reading eye movement detection.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Flying head: head-synchronized unmanned aerial vehicle control for flying telepresence.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

PossessedHand.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

GazeCloud: A Thumbnail Extraction Method Using Gaze Log Data for Video Life-Log.
Proceedings of the 16th International Symposium on Wearable Computers, 2012

Squama: a programmable window and wall for future physical architectures.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

FineMesh: High-Density Sampling Platform Using an Autonomous Robot.
Proceedings of the 2012 IEEE International Conference on Green Computing and Communications, 2012

Squama: modular visibility control of walls and windows for programmable physical architectures.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication.
Proceedings of the 3rd Augmented Human International Conference, 2012

Social life logging: can we describe our own personal experience by using collective intelligence?
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
PossessedHand: Controlling Hand Movements with Computer Output.
Computer, 2011

Social Geoscape: Visualizing an Image of the City for Mobile UI Using User Generated Geo-Tagged Objects.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2011

Smiling makes us happier: enhancing positive mood and communication with smile-encouraging digital appliances.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

HappinessCounter: smile-encouraging appliance to increase positive mood.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PossessedHand: techniques for controlling human hands using electrical muscles stimuli.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Flying eyes: free-space content creation using autonomous aerial vehicles.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Peripheral vision annotation: noninterference information presentation method for mobile augmented reality.
Proceedings of the 2nd Augmented Human International Conference, 2011

Flying sports assistant: external visual imagery representation for sports training.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
Anywhere touchtyping: text input on arbitrary surface using depth sensing.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Z-touch: a multi-touch system for detecting spatial gestures near the tabletop.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Easy-Tagging Cam: using social tagging to augment memory.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

AffectPhone: A Handset Device to Present User's Emotional State with Warmth/Coolness.
Proceedings of the B-Interface 2010, 2010

BrainyHand: a wearable computing device without HMD and it's interaction techniques.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

PossessedHand: a hand gesture manipulation system using electrical stimuli.
Proceedings of the 1st Augmented Human International Conference, 2010

Aided eyes: eye activity sensing for daily life.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
GraspZoom: zooming and scrolling control model for single-handed mobile interaction.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information.
Proceedings of the Location and Context Awareness, 4th International Symposium, 2009

Sensonomy: intelligence penetrating into the real space.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Brainy hand: an ear-worn hand gesture interaction device.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

SenseableRays: opto-haptic substitution for touch-enhanced interactive spaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Expressive typing: a new way to sense typing pressure and its applications.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Organic interaction technologies: from stone to skin.
Commun. ACM, 2008

Brightshadow: shadow sensing with synchronous illuminations for robust gesture recognition.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
LifeTag: WiFi-Based Continuous Location Logging for Life Pattern Analysis.
Proceedings of the Location- and Context-Awareness, Third International Symposium, 2007

Marble Market: Bimanual Interactive Game with a Body Shape Sensor.
Proceedings of the Entertainment Computing, 2007

2006
iCam: Precise at-a-Distance Interaction in the Physical Environment.
Proceedings of the Pervasive Computing, 2006

PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Active CyberCode: a directly controllable 2D code.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Searching common experience: a social communication tool based on mobile ad-hoc networking.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

tranSticks: physically manipulatable virtual connections.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
SyncTap: synchronous user operation for spontaneous network connection.
Pers. Ubiquitous Comput., 2004

Lumen: interactive visual and shape display for calm computing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

ProxNet: Secure Dynamic Wireless Connection by Proximity Sensing.
Proceedings of the Pervasive Computing, 2004

Sensing GamePad: electrostatic potential sensing for enhancing entertainment oriented interactions.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Real-World Oriented Access Control Method with a Displayed Password.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
PreSense: interaction techniques for finger sensing input devices.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

SyncTap: An Interaction Technique for Mobile Networking.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

ID CAM: A Smart Camera for Scene Capturing and ID Recognition.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Proximal Interactions: A Direct Manipulation Technique for Wireless Networking.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

ActiveInk.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

SmartPad: a finger-sensing keypad for mobile interaction.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

ThumbSense: automatic input mode sensing for touchpad-based interactions.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

ShownPass: an easy access control with a displayed password.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Ambient touch: designing tactile interfaces for handheld devices.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

New Generation of IP-Phone Enabled Mobile Devices.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

SmartSkin: an infrastructure for freehand manipulation on interactive surfaces.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

TouchEngine: a tactile display for handheld devices.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
InfoPoint: A Device that Provides a Uniform User Interface to Allow Appliances to Work Together over a Network.
Pers. Ubiquitous Comput., 2001

GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

Interacting with a Computer Augmented Environment.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

DataTiles: a modular platform for mixed physical and graphical interactions.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

ChatScape: a visual informal communication tool in communities.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
ToolStone: effective use of the physical manipulation vocabularies of input devices.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Dual touch: a two-handed interface for pen-based PDAs.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Wearable Key: Device for Personalizing Nearby Environment.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

CyberCode: designing augmented reality environments with visual tags.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Multiple-computer user interfaces: "beyond the desktop" direct manipulation environments.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

HyperPalette: a hybrid computing environment for small computing devices.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Time-Machine Computing: A Time-Centric Approach for the Information Environment.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

InfoStick: An Interaction Device for Inter-Appliance Computing.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

TimeScape: a time machine for the desktop environment.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Popup Vernier: A Tool for Sub-Pixel-Pitch Dragging with Smooth Mode Transition.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

HoloWall: interactive digital surfaces.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Augment-able Reality: Situated Communication through Physical and Digital Spaces.
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998

Multiple-Computer User Interfaces: A Cooperative Environment Consisting of Multiple Digital Devices.
Proceedings of the Cooperative Buildings, 1998

Adding another communication channel to reality: an experience with a chat-augmented conference.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

A Multiple Device Approach for Supporting Whiteboard-Based Interactions.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Matrix: A Realtime Object Identification and Registration Method for Augmented Reality.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

Layered Penumbrae: An Effective 3D Feedback Technique.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
A Magnifying Glass Approach to Augmented Reality Systems.
Presence Teleoperators Virtual Environ., 1997

Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

HoloWall: Designing a Finger, Hand, Body, and Object Sensitive Wall.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

1996
Tilting Operations for Small Screen Interfaces.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

Penumbrae for 3D Interactions.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

1995
<i>Virtual Society</i>: Extending the WWW to Support a Multi-User Interactive Shared 3D Environment.
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995

A vision-based head tracker for fish tank virtual reality-VR without head gear.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

The World Through the Computer: Computer Augmented Interaction with Real World Environments.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995

Ubiquitous Talker: Spoken Language Interaction with Real World Objects.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

1994
Object Composition and Playback Models for Handling Multimedia Data.
Multim. Syst., 1994

Mbuild - Multimedia Data Builder with Box and Glue.
Proceedings of the International Conference on Multimedia Computing and Systems, 1994

1992
Audio and Video Extensions to Graphical User Interface Toolkits.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 1992


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