Jun Mitani

Affiliations:
  • University of Tsukuba, Graduate School of Systems and Information Engineering, Japan


According to our database1, Jun Mitani authored at least 81 papers between 1999 and 2024.

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Timeline

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Bibliography

2024
Pillow Box Design.
CoRR, 2024

2023
Continuous deformation of flat-foldable crease patterns via interpretation as set of twist-patterns.
J. Comput. Des. Eng., April, 2023

2022
Logical Matrix Representations in Map Folding.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., October, 2022

Constructing foldable cylindrical surfaces via unfolded waterbomb origami units.
J. Comput. Des. Eng., 2022

Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation.
Comput. Graph., 2022

2021
Method for solving origami tessellation hole problem using triangle twist folding.
J. Comput. Des. Eng., 2021

Research on Map Folding with Boundary Order on Simple Fold.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021

Computational design methods for cylindrical and axisymmetric waterbomb tessellations.
Comput. Aided Geom. Des., 2021

A Geometric Folding Pattern for Robot Coverage Path Planning.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

2020
Valid Orderings of Layers When Simple-Folding a Map.
J. Inf. Process., 2020

Efficient Algorithm for 2 × <i>n</i> Map Folding with a Box-pleated Crease Pattern.
J. Inf. Process., 2020

Simple Simulation of Curved Folds Based on Ruling-aware Triangulation.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

2019
Single-View Modeling of Layered Origami with Plausible Outer Shape.
Comput. Graph. Forum, 2019

Flat-Foldability for 1 × n Maps with Square/Diagonal Grid Patterns.
Proceedings of the WALCOM: Algorithms and Computation - 13th International Conference, 2019

2018
A Computational Design Method for Tucking Axisymmetric Origami Consisting of Triangular Facets.
Symmetry, 2018

Approximating 3D surfaces using generalized waterbomb tessellations.
J. Comput. Des. Eng., 2018

Transferring pose and augmenting background for deep human-image parsing and its applications.
Comput. Vis. Media, 2018

Design and motion analysis of axisymmetric 3D origami with generic six-crease bases.
Comput. Aided Geom. Des., 2018

2017
Deep reverse tone mapping.
ACM Trans. Graph., 2017

Semi-Automatic Conversion of 3D Shape into Flat-Foldable Polygonal Model.
Comput. Graph. Forum, 2017

Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing.
Proceedings of the 25th Pacific Conference on Computer Graphics and Applications, 2017

InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
Image-Based Virtual Try-On System with Garment Reshaping and Color Correction.
Trans. Comput. Sci., 2016

Real-time screen-space liquid rendering with complex refractions.
Comput. Animat. Virtual Worlds, 2016

Computational design of iris folding patterns.
Comput. Vis. Media, 2016

Single Image Weathering via Exemplar Propagation.
Comput. Graph. Forum, 2016

DeepProp: Extracting Deep Features from a Single Image for Edit Propagation.
Comput. Graph. Forum, 2016

2015
AR based ornament design system for 3D printing.
J. Comput. Des. Eng., 2015

Patchy: an interactive patchwork design system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Designing Mini Block Artwork from Colored Mesh.
Proceedings of the Smart Graphics - 13th International Symposium, 2015

2014
Efficient Depth Propagation for Constructing a Layered Depth Image from a Single Image.
Comput. Graph. Forum, 2014

Object Repositioning Based on the Perspective in a Single Image.
Comput. Graph. Forum, 2014

Weavy: Interactive Card-Weaving Design and Construction.
IEEE Computer Graphics and Applications, 2014

Blocklizer: interactive design of stable mini block artwork.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Image-Based Virtual Fitting System with Garment Image Reshaping.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Soft Folding.
Comput. Graph. Forum, 2013

PacCAM: material capture and interactive 2D packing for efficient material usage on CNC cutting machines.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Interactive card weaving design and construction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Generating folding sequences from crease patterns of flat-foldable origami.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
A Sketching Interface for Sitting Pose Design in the Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2012

Beady: interactive beadwork design and construction.
ACM Trans. Graph., 2012

Digital Fabrication.
Computer, 2012

Matting and Compositing for Fresnel Reflection on Wavy Surfaces.
Comput. Graph. Forum, 2012

Retrieval and Visualization of Human Motion Data via Stick Figures.
Comput. Graph. Forum, 2012

Efficiently Modeling 3D Scenes from a Single Image.
IEEE Computer Graphics and Applications, 2012

DressUp: a 3D interface for clothing design with a physical mannequin.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Situated modeling: a shape-stamping interface with tangible primitives.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Interactive hexagonal mesh editing for beadwork design.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

2011
An interactive design system for pop-up cards with a physical simulation.
Vis. Comput., 2011

Converting 3D furniture models to fabricatable parts and connectors.
ACM Trans. Graph., 2011

A Responsive Finite Element Method to Aid Interactive Geometric Modeling.
IEEE Computer Graphics and Applications, 2011

SketchChair studio TEI2011.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

SketchChair: an all-in-one chair design system for end users.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Interactive climbing route design using a simulated virtual climber.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Motion comics: visualization, browsing and searching of human motion data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

An Interactive Design System for Sphericon-Based Geometric Toys Using Conical Voxels.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

An Image-based Hair Styling System Using Layered Texture Pieces.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Interactive Design of Planar Curved Folding by Reflection.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Automatic learning of pushing strategy for delivery of irregular-shaped objects.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Apparent layer operations for the manipulation of deformable objects.
ACM Trans. Graph., 2010

Shape alignment and shape orientation analysis-based 3D shape retrieval system.
Multim. Syst., 2010

A 3D shape classifier with neural network supervision.
Int. J. Comput. Appl. Technol., 2010

Spatial sketch: bridging between movement & fabrication.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

An Interactive Design System for Water Flow Stains on Outdoor Images.
Proceedings of the Smart Graphics, 2010

A Sketching Interface for Sitting-Pose Design.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Modeling-in-Context: User Design of Complementary Objects with a Single Photo.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Designing Custom-made Metallophone with Concurrent Eigenanalysis.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

A Film Balloon Design System Integrated with Shell Element Simulation.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Generating a shoe last shape using Laplacian deformation.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

A Rendering Method for 3D Origami Models Using Face Overlapping Relations.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

2008
A New 3D Shape Retrieval Method Using Spherical Healpix.
J. Inf. Process., 2008

Multiresolution wavelet analysis of shape orientation for 3d shape retrieval.
Proceedings of the 1st ACM SIGMM International Conference on Multimedia Information Retrieval, 2008

Rendering Method for Flat Origami.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2005
A Simple-to-Implementation Method for Cutting a Mesh Model by a Hand-Drawn Stroke.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

2004
Making papercraft toys from meshes using strip-based approximate unfolding.
ACM Trans. Graph., 2004

A Two-Stage Approach for Interpreting Line Drawings of Curved Objects.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Computer Aided Design for Origamic Architecture Models with Polygonal Representation.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2000
Interpretation of Single Sketch Input for Mesh and solid Models.
Int. J. Shape Model., 2000

3D Sketch: Sketch-based Model Reconstruction and Rendering.
Proceedings of the From Geometric Modeling to Shape Modeling, 2000

1999
Interactive Mesh Fusion Based on Local 3D Metamorphosis.
Proceedings of the Graphics Interface 1999 Conference, 1999


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