Jun-ichiro Watanabe

According to our database1, Jun-ichiro Watanabe authored at least 13 papers between 2006 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2015
Profiting from IoT: The key is very-large-scale happiness integration.
Proceedings of the Symposium on VLSI Circuits, 2015

2014
Workscape explorer: using group dynamics to improve performance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Relationship between Physical Behaviors of Students and Their Scholastic Performance.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

A Method for Analyzing Influence of Emotions of Posts in SNS Conversations.
Proceedings of the 2013 International Conference on Social Intelligence and Technology, 2013

Using wearable sensor badges to improve scholastic performance.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Resting Time Activeness Determines Team Performance in Call Centers.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

2011
Generic Model of Activity-Level in Workplace Communication.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

2009
Memorization and Information-Retrieval Behaviors.
Proceedings of the Human-Computer Interaction, 2009

2008
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

2007
A device for easily browsing various content using the metaphor of reading poetry.
IEEE Trans. Consumer Electron., 2007

AaahCam: a tool a small child can use to capture and play with images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Two TV interfaces for freely accessing the content of continuous multi-channel recording.
IEEE Trans. Consumer Electron., 2006


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