Jun Hu

Orcid: 0000-0003-2714-6264

Affiliations:
  • Eindhoven University of Technology, Department of Industrial Design, The Netherlands


According to our database1, Jun Hu authored at least 219 papers between 2003 and 2024.

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Bibliography

2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024

Can blindfolded users replace blind ones in product testing? an empirical study.
Behav. Inf. Technol., June, 2024

I'm not upset-I get it: Effects of co-workers' stress cues on help-seekers' social diction and empathy in telecommuting.
Int. J. Hum. Comput. Stud., May, 2024

TIDAL: exploring the potential of data physicalization-based interactive environment on runners' motivation.
J. Ambient Intell. Humaniz. Comput., April, 2024

Enhancing Social Messaging with Mediated Social Touch.
Int. J. Hum. Comput. Interact., April, 2024

Aesthetics and Empowerment: Exploring AI-Driven Creativity.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

SUStory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board.
Proceedings of the ACM Conversational User Interfaces 2024, 2024

Animated Scale: Adaption of the Motivational Scale for User Testing with Children.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Aesthetics of Connectivity for Empowerment - Considerations and Challenges.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023

Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery.
Syst., April, 2023

Correction to: User‑defined gestures for mediated social touch on touchscreens.
Pers. Ubiquitous Comput., April, 2023

User-defined gestures for mediated social touch on touchscreens.
Pers. Ubiquitous Comput., April, 2023

Mediated Social Touch With Mobile Devices: A Review of Designs and Evaluations.
IEEE Trans. Haptics, 2023

PopStress: designing organizational stress intervention for office workers.
Frontiers Comput. Sci., 2023

Embodied technologies for stress management in children: A systematic review.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Aesthetics and Empowerment.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Calm Digital Artwork for Connectedness: A Case Study.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

HabitAR: Motivating Outdoor Walk with Animal-Watching Activities.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care.
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023

Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Enhancing Workplace Well-being: Integrating Physiological Data into Aromatherapy through Calm Technology.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Perceived Depth and Roughness of Virtual Buttons With Touchscreens.
IEEE Trans. Haptics, 2022

A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.
Sensors, 2022

Supporting intergenerational memento storytelling for older adults through a tangible display: a case study.
Pers. Ubiquitous Comput., 2022

Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication.
Inf., 2022

Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia.
Int. J. Soc. Robotics, 2022

Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems.
Int. J. Hum. Comput. Interact., 2022

The mediating effect of fantasy on engagement in an AR game for learning.
Entertain. Comput., 2022

Investigation of a Web-Based Explainable AI Screening for Prolonged Grief Disorder.
IEEE Access, 2022

Extracting Design Guidelines for Augmented Reality Serious Games for Children.
IEEE Access, 2022

ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder.
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022

Digital Arts and Health.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Effects of Color Tone of Dynamic Digital Art on Emotion Arousal.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Design for Connecting People Through Digital Artworks with Personal Information.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Collective Stress Visualization Enabled by Smart Cushions for Office Chairs.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities, 2022

Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Design Tools for Supporting the Remote Collaborative Design Process: A Systematic Review.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Effects of Dynamic Digital Art with Audio-visual Emotional Congruence on Relieving Stress.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

2021
Adjusting to a Distributed Collaborative Design Process During the COVID-19 Pandemic.
IEEE Pervasive Comput., 2021

Designing and Engineering Interactive Computing Systems.
Proc. ACM Hum. Comput. Interact., 2021

ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface.
Int. J. Hum. Comput. Interact., 2021

An Introduction to ChemiKami AR.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Intelligent Product Design with Natural Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Strategies for Panel Sequence Segmentations in d-Comics.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020

Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia.
Sensors, 2020

Enhancing Intrinsic Motivation in Physical Activity through Quantified-self Data Sharing.
EAI Endorsed Trans. Pervasive Health Technol., 2020

Facilitating intergenerational storytelling for older adults in the nursing home: A case study.
J. Ambient Intell. Smart Environ., 2020

Enhancing Social Closeness between Drivers by Digital Augmentation.
Int. J. Hum. Comput. Interact., 2020

Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020

An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions.
IEEE Access, 2020

Creating Mediated Touch Gestures with Vibrotactile Stimuli for Smart Phones.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

The Thought Journal App: Designed to confront thoughts that influence sleep.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

A Framework Designing for Story Sharing of the Elderly: From Design Opportunities to Concept Selection.
Proceedings of the Intelligent Human Systems Integration 2020, 2020

Computer Vision on Wheelchairs: Detecting Sleeping Behavior of People with Intellectual Disabilities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Exploring Fantasy Play in MathMythos AR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

A System Supporting Intergenerational Storytelling for Older Adults.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020

Exploring an augmented reality social learning game for elementary school students.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Towards a Deeper Understanding of the Behavioural Implications of Bidirectional Activity-Based Ambient Displays in Ambient Assisted Living Environments.
Proceedings of the Enhanced Living Environments, 2019

LightSit: An Unobtrusive Health-Promoting System for Relaxation and Fitness Microbreaks at Work.
Sensors, 2019

AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection.
IEEE Access, 2019

Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Design and evaluation of a negotiation-based sleep scheduler app for insomnia treatment.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

R2S: A Public Augmented Printed Media System to Promote Care Home Residents' Social Interaction.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Facilitating Storytelling and Preservation of Mementos for the Elderly Through Tangible Interface.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Simulating Social Cycling Experience in Design Research.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

SocialBike: Quantified-Self Data as Social Cue in Physical Activity.
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019

Supporting Weight Loss Through Digitally-Augmented Social Expression.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

Expressing Segmentation in d-Comics.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Take a Photo for My Story: Social Connectedness for the Elderly.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

Automatic Detection of Atrial Fibrillation from Ballistocardiogram (BCG) Using Wavelet Features and Machine Learning.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

An Unobtrusive Stress Recognition System for the Smart Office.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

A Classification of Fantasy in Serious Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

A Review of Design Interventions for Promoting Adolescents' Physical Activity.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
DeLight: biofeedback through ambient light for stress intervention and relaxation assistance.
Pers. Ubiquitous Comput., 2018

Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018

Biofeedback for Everyday Stress Management: A Systematic Review.
Frontiers ICT, 2018

Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos.
CoRR, 2018

Unwind: a musical biofeedback for relaxation assistance.
Behav. Inf. Technol., 2018

RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training.
IEEE Access, 2018

See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

A Digital Sleep Restriction System for Insomnia Therapy Based on Sleep Window Shift Negotiation.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Slots-story: facilitate inter-generational life story sharing and preservation of the elderly.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018

EVE: A Combined Physical-Digital Interface for Insomnia Sleep Diary.
Proceedings of the Intelligent Systems and Applications, 2018

Design for Fetal Heartbeat Detection and Monitoring in Pregnancy Care.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

HCI Design for People with Visual Disability in Social Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

BioFidget Video: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Chinese CHI 2018 Workshop.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Creating Tactile Emotional Expressions Based on Breathing Patterns.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

Segmentation of Panels in d-Comics.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Effects of playful audio augmentation on teenagers' motivations in cooperative physical play.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
A Model of Nature Soundscape for Calm Information Display.
Interact. Comput., 2017

Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences.
Entertain. Comput., 2017

Effects of Ambient Lighting Displays on Peripheral Activity Awareness.
IEEE Access, 2017

Eliciting values through wearable expression in weight loss.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Presenting a Real-Time Activity-Based Bidirectional Framework for Improving Social Connectedness.
Proceedings of the Advances in Computational Intelligence, 2017

CarNote: Reducing Misunderstanding between Drivers by Digital Augmentation.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Closer to Nature - Interactive Installation Design for Elderly with Dementia.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2017

Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia.
Proceedings of the Smart Health - International Conference, 2017

Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

Augmented Reality Games for Learning: A Literature Review.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Exploring Gaze-Activated Object With the CoffeePet.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Designing Elements for a Gaze Sensitive Object: Meet the CoffeePet.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

An interactive thought visualization tool for insomnia treatment.
Proceedings of the CENTERIS 2017 - International Conference on ENTERprise Information Systems / ProjMAN 2017 - International Conference on Project MANagement / HCist 2017, 2017

Designing for Enhancing Situational Awareness of Semi-Autonomous Driving Vehicles.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

HUD - AR: Enhancing Communication between Drivers by Affordable Technology.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

StressTree: A Metaphorical Visualization for Biofeedback-assisted Stress Management.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
LivingSurface: Biofeedback through Shape-changing Display.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Heart Calligraphy: an Abstract Portrait Inside the Body.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

E-Gaze Glasses: Simulating Natural Gazes for Blind People.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Promoting Social Connectedness through Human Activity-Based Ambient Displays.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Improving Awareness and Social Connectedness through the Social Hue: Insights and Perspectives.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

i-Ribbon: Social Expression Through Wearables to Support Weight-Loss Efforts.
Proceedings of the Intelligent Environments 2016, 2016

ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016

Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Social Things: Design Research on Social Computing.
Proceedings of the Cross-Cultural Design, 2016

Model-Driven Gaze Simulation for the Blind Person in Face-to-Face Communication.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Whispering Bubbles: Exploring Anthropomorphism through Shape-Changing Interfaces.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Exploring Gaze in Interacting with Everyday Objects with an Interactive Cup.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Exploring Social Interaction with Everyday Object based on Perceptual Crossing.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Activity recognition based on inertial sensors for Ambient Assisted Living.
Proceedings of the 19th International Conference on Information Fusion, 2016

Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players.
Proceedings of the Adaptive and Adaptable Learning, 2016

HeartPlotter: Visualizing Bio-data by Drawing on Paper.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Improving Connectedness between Drivers by Digital Augmentation.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

"Likes" and "Dislikes" on the Road: A Social Feedback System for Improving Driving Behavior.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

A Study on User Acceptance of Different Auditory Content for Relaxation.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
A research method to capture design state based on multi-fuzzy cognitive mapping.
J. Intell. Fuzzy Syst., 2015

A case study on Service-Oriented Architecture for Serious Games.
Entertain. Comput., 2015

An activity theory-based model for serious games analysis and conceptual design.
Comput. Educ., 2015

Social Hue: A subtle awareness system for connecting the elderly and their caregivers.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Breathe with Touch: A Tactile Interface for Breathing Assistance System.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Perception of Human Activities - A Means to Support Connectedness Between the Elderly and Their Caregivers.
Proceedings of the ICT4AgeingWell 2015, 2015

Towards a Service-Oriented Architecture Framework for Educational Serious Games.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Designing Auditory Display of Heart Rate Variability in Biofeedback Context.
Proceedings of the 21st International Conference on Auditory Display, 2015

Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

Review on Interaction Design for Social Context in Public Spaces.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

E-Gaze: Create Gaze Communication for People with Visual Disability.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Reducing driving violations by receiving feedback from other drivers.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Design and Evaluation of an Ambient Lighting Interface of HRV Biofeedback System in Home Setting.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

Can we reduce waste and waist together through EUPHORIA?
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Designing Interactive Public Art Installations: New Material Therefore New Challenges.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience?
Proceedings of the Interactive Storytelling, 2014

Scripting Interactive Art Installations in Public Spaces.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Design for Social Interaction in Public Spaces.
Proceedings of the Cross-Cultural Design, 2014

Influence of Interactivity on Social Connectedness - A Study on User Experience in an Interactive Public.
Proceedings of the Social Computing and Social Media, 2014

Designing a Serious Game as a Diagnostic Tool.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

The Journey: A Service-Based Adaptive Serious Game on Probability.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Social recipe recommendation to reduce food waste.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

"Liking" other Drivers' Behavior while Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Driver-to-Driver Communication on the Highway: What Drivers Want.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach.
Pers. Ubiquitous Comput., 2013

Designing the Internet of Things for learning environmentally responsible behaviour.
Interact. Learn. Environ., 2013

Augmented Home - Integrating a Virtual World Game in a Physical Environment.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Attractiveness of an Interactive Public Art Installation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

A Diagnostic Tool on Time Perception of Children with ADHD.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Learning from Traditional Dynamic Arts: Elements for Interaction Design.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Participatory Public Media Arts for Social Creativity.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Lighting and Sound Installation for Elderly with Dementia.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2012
Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

Alice's adventures in an immersive mixed reality environment.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Tangible Interfaces to Digital Connections, Centralized versus Decentralized.
Trans. Edutainment, 2011

Embedding gesture recognition into airplane seats for in-flight entertainment.
J. Ambient Intell. Humaniz. Comput., 2011

Sensor integration for perinatology research.
Int. J. Sens. Networks, 2011

Using Game Engines in Mixed Reality Installations.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Using Semantic Transformers to Enable Interoperability between Media Devices in a Ubiquitous Computing Environment.
Proceedings of the Grid and Pervasive Computing Workshops, 2011

Learning from Internet of Things for Improving Environmentally Responsible Behavior.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Learning Robots: Teaching Design Students in Integrating Intelligence.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Interaction primitives: Describing interaction capabilities of Smart Objects in ubiquitous computing environments.
Proceedings of the AFRICON 2011, 2011

2010
Synchronizable Objects in Distributed Multimedia Applications.
Trans. Edutainment, 2010

The fruits of collaboration in a multidisciplinary field.
Scientometrics, 2010

How to behave as Alice in Wonderland-about boredom and curiosity.
Entertain. Comput., 2010

iHeartrate: a heart rate controlled in-flight music recommendation system.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Semantic connections: Exploring and manipulating connections in smart spaces.
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010

From events to goals: Supporting semantic interaction in smart environments.
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010

Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities.
Proceedings of the Cultural Computing, 2010

Transferring Design Knowledge: Challenges and Opportunities.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
A Distributed Multi-agent Architecture in Simulation Based Medical Training.
Trans. Edutainment, 2009

IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments.
Int. J. Cogn. Informatics Nat. Intell., 2009

AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Scientometric analysis of the CHI proceedings.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Applying Virtual and Augmented Reality in Cultural Computing.
Int. J. Virtual Real., 2008

ALICE's adventures in cultural computing.
Int. J. Arts Technol., 2008

Culture Matters: A Study on Presence in an Interactive Movie.
Cyberpsychology Behav. Soc. Netw., 2008

Choosing Business Collaborators Using Computing Intelligence Methods.
Proceedings of the Advanced Intelligent Computing Theories and Applications. With Aspects of Theoretical and Methodological Issues, 2008

Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Teaching Machine Learning to Design Students.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

AIRSF: a new entertainment adaptive framework for stress free air travels.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
UML in Action: Integrating Formal Methods in Industrial Design Education.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
IPML: Extending SMIL for Distributed Multimedia Presentations.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Designing Social Navigation for a Virtual Community of Practice.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2004
Component-Wise Mapping of Media-Needs to a Distributed Presentation Environment.
Proceedings of the 28th International Computer Software and Applications Conference (COMPSAC 2004), 2004

2003
An agent-based architecture for distributed interfaces and timed media in a storytelling application.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

An Adaptive Architecture for Presenting Interactive Media Onto Distributed Interfaces.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003


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