Jun Hu
Orcid: 0000-0003-2714-6264Affiliations:
- Eindhoven University of Technology, Department of Industrial Design, The Netherlands
According to our database1,
Jun Hu
authored at least 219 papers
between 2003 and 2024.
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Bibliography
2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024
Behav. Inf. Technol., June, 2024
I'm not upset-I get it: Effects of co-workers' stress cues on help-seekers' social diction and empathy in telecommuting.
Int. J. Hum. Comput. Stud., May, 2024
TIDAL: exploring the potential of data physicalization-based interactive environment on runners' motivation.
J. Ambient Intell. Humaniz. Comput., April, 2024
Int. J. Hum. Comput. Interact., April, 2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
SUStory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board.
Proceedings of the ACM Conversational User Interfaces 2024, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023
Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery.
Syst., April, 2023
Pers. Ubiquitous Comput., April, 2023
Pers. Ubiquitous Comput., April, 2023
IEEE Trans. Haptics, 2023
Frontiers Comput. Sci., 2023
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the European Conference on Cognitive Ergonomics 2023, 2023
Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Enhancing Workplace Well-being: Integrating Physiological Data into Aromatherapy through Calm Technology.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
IEEE Trans. Haptics, 2022
Sensors, 2022
Supporting intergenerational memento storytelling for older adults through a tangible display: a case study.
Pers. Ubiquitous Comput., 2022
Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication.
Inf., 2022
Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia.
Int. J. Soc. Robotics, 2022
Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems.
Int. J. Hum. Comput. Interact., 2022
Entertain. Comput., 2022
IEEE Access, 2022
IEEE Access, 2022
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities, 2022
Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Design Tools for Supporting the Remote Collaborative Design Process: A Systematic Review.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
Effects of Dynamic Digital Art with Audio-visual Emotional Congruence on Relieving Stress.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
2021
Adjusting to a Distributed Collaborative Design Process During the COVID-19 Pandemic.
IEEE Pervasive Comput., 2021
Proc. ACM Hum. Comput. Interact., 2021
ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface.
Int. J. Hum. Comput. Interact., 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020
Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia.
Sensors, 2020
Enhancing Intrinsic Motivation in Physical Activity through Quantified-self Data Sharing.
EAI Endorsed Trans. Pervasive Health Technol., 2020
Facilitating intergenerational storytelling for older adults in the nursing home: A case study.
J. Ambient Intell. Smart Environ., 2020
Int. J. Hum. Comput. Interact., 2020
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020
IEEE Access, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
A Framework Designing for Story Sharing of the Elderly: From Design Opportunities to Concept Selection.
Proceedings of the Intelligent Human Systems Integration 2020, 2020
Computer Vision on Wheelchairs: Detecting Sleeping Behavior of People with Intellectual Disabilities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Towards a Deeper Understanding of the Behavioural Implications of Bidirectional Activity-Based Ambient Displays in Ambient Assisted Living Environments.
Proceedings of the Enhanced Living Environments, 2019
LightSit: An Unobtrusive Health-Promoting System for Relaxation and Fitness Microbreaks at Work.
Sensors, 2019
AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection.
IEEE Access, 2019
Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Design and evaluation of a negotiation-based sleep scheduler app for insomnia treatment.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019
R2S: A Public Augmented Printed Media System to Promote Care Home Residents' Social Interaction.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Facilitating Storytelling and Preservation of Mementos for the Elderly Through Tangible Interface.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019
Automatic Detection of Atrial Fibrillation from Ballistocardiogram (BCG) Using Wavelet Features and Machine Learning.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
DeLight: biofeedback through ambient light for stress intervention and relaxation assistance.
Pers. Ubiquitous Comput., 2018
Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018
Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos.
CoRR, 2018
RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training.
IEEE Access, 2018
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning.
Proceedings of the Serious Games - 4th Joint International Conference, 2018
A Digital Sleep Restriction System for Insomnia Therapy Based on Sleep Window Shift Negotiation.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Slots-story: facilitate inter-generational life story sharing and preservation of the elderly.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018
Proceedings of the Intelligent Systems and Applications, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
BioFidget Video: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences.
Entertain. Comput., 2017
IEEE Access, 2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Presenting a Real-Time Activity-Based Bidirectional Framework for Improving Social Connectedness.
Proceedings of the Advances in Computational Intelligence, 2017
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2017
Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia.
Proceedings of the Smart Health - International Conference, 2017
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the CENTERIS 2017 - International Conference on ENTERprise Information Systems / ProjMAN 2017 - International Conference on Project MANagement / HCist 2017, 2017
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
Improving Awareness and Social Connectedness through the Social Hue: Insights and Perspectives.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
Proceedings of the Intelligent Environments 2016, 2016
ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016
Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016
Proceedings of the Cross-Cultural Design, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the 19th International Conference on Information Fusion, 2016
Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players.
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
"Likes" and "Dislikes" on the Road: A Social Feedback System for Improving Driving Behavior.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
J. Intell. Fuzzy Syst., 2015
Entertain. Comput., 2015
Comput. Educ., 2015
Social Hue: A subtle awareness system for connecting the elderly and their caregivers.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Perception of Human Activities - A Means to Support Connectedness Between the Elderly and Their Caregivers.
Proceedings of the ICT4AgeingWell 2015, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Designing Auditory Display of Heart Rate Variability in Biofeedback Context.
Proceedings of the 21st International Conference on Auditory Display, 2015
Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
2014
Design and Evaluation of an Ambient Lighting Interface of HRV Biofeedback System in Home Setting.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014
Designing Interactive Public Art Installations: New Material Therefore New Challenges.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience?
Proceedings of the Interactive Storytelling, 2014
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
Proceedings of the Cross-Cultural Design, 2014
Influence of Interactivity on Social Connectedness - A Study on User Experience in an Interactive Public.
Proceedings of the Social Computing and Social Media, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
Proceedings of the Ambient Intelligence, European Conference, 2014
2013
Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach.
Pers. Ubiquitous Comput., 2013
Interact. Learn. Environ., 2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
2012
Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
Trans. Edutainment, 2011
J. Ambient Intell. Humaniz. Comput., 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Using Semantic Transformers to Enable Interoperability between Media Devices in a Ubiquitous Computing Environment.
Proceedings of the Grid and Pervasive Computing Workshops, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Interaction primitives: Describing interaction capabilities of Smart Objects in ubiquitous computing environments.
Proceedings of the AFRICON 2011, 2011
2010
Trans. Edutainment, 2010
Entertain. Comput., 2010
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010
Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities.
Proceedings of the Cultural Computing, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Trans. Edutainment, 2009
IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments.
Int. J. Cogn. Informatics Nat. Intell., 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Int. J. Virtual Real., 2008
Cyberpsychology Behav. Soc. Netw., 2008
Proceedings of the Advanced Intelligent Computing Theories and Applications. With Aspects of Theoretical and Methodological Issues, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2004
Proceedings of the 28th International Computer Software and Applications Conference (COMPSAC 2004), 2004
2003
An agent-based architecture for distributed interfaces and timed media in a storytelling application.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003
An Adaptive Architecture for Presenting Interactive Media Onto Distributed Interfaces.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003