Julio César Bahamón
Orcid: 0000-0002-6924-9723
According to our database1,
Julio César Bahamón
authored at least 17 papers
between 2012 and 2023.
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Bibliography
2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
2022
Criminal Investigations: An Interactive Experience to Improve Student Engagement and Achievement in Cybersecurity Courses.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
A Case Study on The Adoption of Open Educational Resources in a C Programming Course.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
2021
Criminal Investigations: An InteractiveExperience to Improve Student Engagement and Achievement in Cybersecurity courses.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Conceptualizing Embodied Pedagogical Mediation (EPM): The Plávana Project, A Choreographer's Toolkit.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Using Forcing Functions to Improve Student Preparedness in an Operating Systems and Networking Class.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Incorporating Embedded Systems Security Awareness into a Computer Science Course via Minimal Interventions.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Improving Student Learning Outcomes in Online Courses: An Investigation Into the Effects of Multiple Teaching Modalities.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
2019
An Investigation of Learning Outcomes Between Two Teaching Modalities to Improve Student Learning in Online Courses.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
2017
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation.
Proceedings of the Interactive Storytelling, 2016
2015
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
2014
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013
2012
Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012