Julien Pettré
Orcid: 0000-0003-1812-1436
According to our database1,
Julien Pettré
authored at least 128 papers
between 2002 and 2024.
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Bibliography
2024
Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds.
IEEE Trans. Vis. Comput. Graph., November, 2024
ACM Trans. Appl. Percept., October, 2024
IEEE Trans. Vis. Comput. Graph., July, 2024
With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Collaborative services for Crowd Safety systems across the Edge-Cloud Computing Continuum.
Proceedings of the 24th IEEE International Symposium on Cluster, 2024
Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
ACM Trans. Graph., August, 2023
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures.
Comput. Graph., February, 2023
Comput. Graph., February, 2023
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Analysis of emergent patterns in crossing flows of pedestrians reveals an invariant of 'stripe' formation in human data.
PLoS Comput. Biol., 2022
From HRI to CRI: Crowd Robot Interaction - Understanding the Effect of Robots on Crowd Motion.
Int. J. Soc. Robotics, 2022
Comput. Graph. Forum, 2022
Comput. Graph. Forum, 2022
Comput. Graph. Forum, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
A new framework for the evaluation of locomotive motion datasets through motion matching techniques.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
What we see and What we don't see: Imputing Occluded Crowd Structures from Robot Sensing.
CoRR, 2021
Comput. Graph. Forum, 2021
SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics.
Comput. Graph., 2021
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the MIG '21: Motion, 2021
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowd.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021
2020
ACM Trans. Appl. Percept., 2020
Comput. Graph., 2020
Comput. Graph., 2020
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics.
Proceedings of the MIG '20: Motion, 2020
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions.
Proceedings of the Virtual Reality and Augmented Reality, 2020
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020
2019
Comput. Graph. Forum, 2019
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
Proceedings of the Motion, Interaction and Games, 2019
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions.
Proceedings of the Motion, Interaction and Games, 2019
Attracted by light: vision-based steering virtual characters among dark and light obstacles.
Proceedings of the Motion, Interaction and Games, 2019
Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories With GANs.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
2PAC: Two-Point Attractors for Center Of Mass Trajectories in Multi-Contact Scenarios.
ACM Trans. Graph., 2018
Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
2017
Comput. Graph. Forum, 2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
Proceedings of the Group and Crowd Behavior for Computer Vision, 1st Edition, 2017
2016
ACM Trans. Graph., 2016
Comput. Graph. Forum, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
Networks Heterog. Media, 2015
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments.
Proceedings of the Robotics Research, 2015
2014
CoRR, 2014
Comput. Graph. Forum, 2014
Comput. Graph. Forum, 2014
Using task efficient contact configurations to animate creatures in arbitrary environments.
Comput. Graph., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the Graphics Interface 2014, 2014
2013
Inserting virtual pedestrians into pedestrian groups video with behavior consistency.
Vis. Comput., 2013
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013
Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups.
Proceedings of the 1st Digital Heritage International Congress, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Lane Detection in Pedestrian Motion and Entropy-based Order Index.
Proceedings of the ICPRAM 2012, 2012
2011
ACM Trans. Graph., 2011
Comput. Animat. Virtual Worlds, 2011
Comput. Animat. Virtual Worlds, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
ACM Trans. Graph., 2010
Interaction between real and virtual humans during walking: perceptual evluation of a simple device.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
IEEE Computer Graphics and Applications, 2009
Crowd patches: populating large-scale virtual environments for real-time applications.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009
Experiment-based modeling, simulation and validation of interactions between virtual walkers.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Autonomous navigation for crowds of virtual humans: part I: interactive design of virtual population using navigation graphs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Comput. Graph. Forum, 2007
2006
Comput. Animat. Virtual Worlds, 2006
Comput. Animat. Virtual Worlds, 2006
2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
2003
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003
2002
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002