Julien Pérolat

Orcid: 0000-0002-8176-1666

According to our database1, Julien Pérolat authored at least 51 papers between 2015 and 2023.

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Bibliography

2023
Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning.
Trans. Mach. Learn. Res., 2023

2022

Learning Correlated Equilibria in Mean-Field Games.
CoRR, 2022

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning.
CoRR, 2022

Developing, evaluating and scaling learning agents in multi-agent environments.
AI Commun., 2022

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games.
Proceedings of the International Conference on Machine Learning, 2022

Scaling Mean Field Games by Online Mirror Descent.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

Concave Utility Reinforcement Learning: The Mean-field Game Viewpoint.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

Solving N-Player Dynamic Routing Games with Congestion: A Mean-Field Approach.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

Generalization in Mean Field Games by Learning Master Policies.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Game Plan: What AI can do for Football, and What Football can do for AI.
J. Artif. Intell. Res., 2021

Evaluating Strategic Structures in Multi-Agent Inverse Reinforcement Learning.
J. Artif. Intell. Res., 2021

Shaking the foundations: delusions in sequence models for interaction and control.
CoRR, 2021

Scaling up Mean Field Games with Online Mirror Descent.
CoRR, 2021

Mean Field Games Flock! The Reinforcement Learning Way.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization.
Proceedings of the 38th International Conference on Machine Learning, 2021

2020
The Advantage Regret-Matching Actor-Critic.
CoRR, 2020

Navigating the Landscape of Games.
CoRR, 2020

Bounds and dynamics for empirical game theoretic analysis.
Auton. Agents Multi Agent Syst., 2020

Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Learning to Play No-Press Diplomacy with Best Response Policy Iteration.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Fast computation of Nash Equilibria in Imperfect Information Games.
Proceedings of the 37th International Conference on Machine Learning, 2020

A Generalized Training Approach for Multiagent Learning.
Proceedings of the 8th International Conference on Learning Representations, 2020

Neural Replicator Dynamics: Multiagent Learning via Hedging Policy Gradients.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

Foolproof Cooperative Learning.
Proceedings of The 12th Asian Conference on Machine Learning, 2020

On the Convergence of Model Free Learning in Mean Field Games.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
OpenSpiel: A Framework for Reinforcement Learning in Games.
CoRR, 2019

Approximate Fictitious Play for Mean Field Games.
CoRR, 2019

Neural Replicator Dynamics.
CoRR, 2019

α-Rank: Multi-Agent Evaluation by Evolution.
CoRR, 2019

Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence.
AI Mag., 2019

Multiagent Evaluation under Incomplete Information.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Open-ended learning in symmetric zero-sum games.
Proceedings of the 36th International Conference on Machine Learning, 2019

Malthusian Reinforcement Learning.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Playing the Game of Universal Adversarial Perturbations.
CoRR, 2018

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

Re-evaluating evaluation.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

A Generalised Method for Empirical Game Theoretic Analysis.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Actor-Critic Fictitious Play in Simultaneous Move Multistage Games.
Proceedings of the International Conference on Artificial Intelligence and Statistics, 2018

2017
Reinforcement Learning: The Multi-Player Case. (Apprentissage par Renforcement: Le Cas Multijoueur).
PhD thesis, 2017

Symmetric Decomposition of Asymmetric Games.
CoRR, 2017

A multi-agent reinforcement learning model of common-pool resource appropriation.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017

Learning Nash Equilibrium for General-Sum Markov Games from Batch Data.
Proceedings of the 20th International Conference on Artificial Intelligence and Statistics, 2017

2016
Softened Approximate Policy Iteration for Markov Games.
Proceedings of the 33nd International Conference on Machine Learning, 2016

On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games.
Proceedings of the 19th International Conference on Artificial Intelligence and Statistics, 2016

2015
Generalizing the Wilcoxon rank-sum test for interval data.
Int. J. Approx. Reason., 2015

Human-Machine Dialogue as a Stochastic Game.
Proceedings of the SIGDIAL 2015 Conference, 2015

Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games.
Proceedings of the 32nd International Conference on Machine Learning, 2015


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