Julie Dorsey

Orcid: 0000-0003-2495-4979

Affiliations:
  • Yale University, New Haven, Connecticut, USA


According to our database1, Julie Dorsey authored at least 94 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
All-day Depth Completion.
CoRR, 2024

2023
Is Drawing Order Important?
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Learning-Based Inverse Bi-Scale Material Fitting From Tabular BRDFs.
IEEE Trans. Vis. Comput. Graph., 2022

An Inverse Procedural Modeling Pipeline for SVBRDF Maps.
ACM Trans. Graph., 2022

Point Cloud Capture and Editing for AR Environmental Design.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

2021
Tracing versus freehand for evaluating computer-generated drawings.
ACM Trans. Graph., 2021

Countering Racial Bias in Computer Graphics Research.
CoRR, 2021

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2020

2019
AniCode: authoring coded artifacts for network-free personalized animations.
Vis. Comput., 2019

Simulation of Textile Stains.
IEEE Trans. Vis. Comput. Graph., 2019

PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication.
IEEE Trans. Vis. Comput. Graph., 2019

A novel framework for inverse procedural texture modeling.
ACM Trans. Graph., 2019

Image-Based BRDF Design.
Proceedings of the Material Appearance 2019, Burlingame, CA, USA, January 13-17, 2019, 2019

2018
A Human-Perceived Softness Measure of Virtual 3D Objects.
ACM Trans. Appl. Percept., 2018

AniCode: Authoring Coded Artifacts for Network-Free Personalized Animations.
CoRR, 2018

2017
CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites.
Proceedings of the GCH 2017, 2017

Material Design in Augmented Reality with In-Situ Visual Feedback.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Ergonomics-Inspired Reshaping and Exploration of Collections of Models.
IEEE Trans. Vis. Comput. Graph., 2016

Multi-scale label-map extraction for texture synthesis.
ACM Trans. Graph., 2016

Tactile mesh saliency.
ACM Trans. Graph., 2016

SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies.
Comput. Graph. Forum, 2016

Learning a human-perceived softness measure of virtual 3D objects.
Proceedings of the ACM Symposium on Applied Perception, 2016

2014
Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph., 2014

Ergonomic-driven Geometric Exploration and Reshaping.
CoRR, 2014

Paper3D: bringing casual 3D modeling to a multi-touch interface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Exploring the use of memory colors for image enhancement.
Proceedings of the Human Vision and Electronic Imaging XIX, 2014

2013
Inverse bi-scale material design.
ACM Trans. Graph., 2013

Learning and Applying Color Styles From Feature Films.
Comput. Graph. Forum, 2013

Creating Texture Exemplars from Unconstrained Images.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Understanding and improving the realism of image composites.
ACM Trans. Graph., 2012

3D imaging spectroscopy for measuring hyperspectral patterns on solid objects.
ACM Trans. Graph., 2012

Crowd sourcing memory colors for image enhancement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Physically-based interactive bi-scale material design.
ACM Trans. Graph., 2011

Insitu: sketching architectural designs in context.
ACM Trans. Graph., 2011

Image-guided weathering: A new approach applied to flow phenomena.
ACM Trans. Graph., 2011

Stone Weathering in a Photograph.
Comput. Graph. Forum, 2011

A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering.
Comput. Graph. Forum, 2011

Using statistical topic models to organize and visualize large-scale architectural image databases.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Printed Patterns for Enhanced Shape Perception of Papercraft Models.
Comput. Graph. Forum, 2010

Advanced Material Appearance Models.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

An integrated image and sketching environment for archaeological sites.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Characteristic Point Maps.
Comput. Graph. Forum, 2009

Dominant Texture and Diffusion Distance Manifolds.
Comput. Graph. Forum, 2009

Advanced material appearance modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A psychophysical study of dominant texture detection.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Sketching reality: Realistic interpretation of architectural designs.
ACM Trans. Graph., 2008

Evaluation of methods for approximating shapes used to synthesize 3D solid textures.
ACM Trans. Appl. Percept., 2008

Advanced material appearance modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Light and materials in virtual cities.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Advanced Material Appearance Models.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Context-aware textures.
ACM Trans. Graph., 2007

Shape Capture Assisted by Traditional Tools.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Digital Modeling of Appearance.
Morgan Kaufmann, ISBN: 978-0-12-221181-2, 2007

2006
Synthesis of material drying history: phenomenon modeling, transferring and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Digital modeling of the appearance of materialsAuthor video presentations are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Modeling and rendering of weathered stone.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Image Guided Geometry Inference.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

A System for Reconstructing Integrated Texture Maps for Large Structures.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Real-time rendering of plant leaves.
ACM Trans. Graph., 2005

Time-varying textures: definition, acquisition, and synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Digital modeling of the appearance of materials.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Flow and changes in appearance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Stereological techniques for solid textures.
ACM Trans. Graph., 2004

Simplification and Improvement of Tetrahedral Models for Simulation.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
Billboard clouds for extreme model simplification.
ACM Trans. Graph., 2003

2002
Fast bilateral filtering for the display of high-dynamic-range images.
ACM Trans. Graph., 2002

A procedural approach to authoring solid models.
ACM Trans. Graph., 2002

Stable real-time deformations.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Virtual Sculpting with Haptic Displacement Maps.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Reconstructing 3D Tree Models from Instrumented Photographs.
IEEE Computer Graphics and Applications, 2001

Image-based modeling and photo editing.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Feature-based cellular texturing for architectural models.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

A physically-based night sky model.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

A projective drawing system.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Conservative volumetric visibility with occluder fusion.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Interactive Tone Mapping.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Radiance interpolants for accelerated bounded-error ray tracing.
ACM Trans. Graph., 1999

Multi-layered impostors for accelerated rendering.
Comput. Graph. Forum, 1999

Sketching with Projective 2D Strokes.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Rendering of Wet Materials.
Proceedings of the Rendering Techniques '99, 1999

Interactive Ray-Traced Scene Editing using Ray Segment Trees.
Proceedings of the Rendering Techniques '99, 1999

1996
Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments.
IEEE Trans. Vis. Comput. Graph., 1996

Modeling and Rendering of Metallic Patinas.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Conservative Radiance Interpolants for Ray Tracing.
Proceedings of the Rendering Techniques '96, 1996

1995
Rendering Spaces for Architectural Environments.
Presence Teleoperators Virtual Environ., 1995

Interactive design of complex time dependent lighting.
IEEE Computer Graphics and Applications, 1995

A Framework for Global Illumination in Animated Environments.
Proceedings of the Rendering Techniques '95, 1995

1993
Painting with light.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1991
Design and simulation of opera lighting and projection effects.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991


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