Julie A. Rursch
Orcid: 0000-0002-1865-9749
According to our database1,
Julie A. Rursch
authored at least 13 papers
between 2010 and 2023.
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Bibliography
2023
Developing Experiential Learning Opportunities for Undergraduate Cyber Security Engineering Students Based in IoT Security: A Work in Progress Report.
Proceedings of the IEEE Frontiers in Education Conference, 2023
Inclusion of Digital Entrance and Exit Tickets into an Undergraduate Cybersecurity Engineering Experiential Lab to Enhance Student Learning and Increase Self-assessment.
Proceedings of the IEEE Frontiers in Education Conference, 2023
Professional IT Staff Use These Tools. Why Shouldn't We? Leveraging vSphere, vCenter, ESXi, and PowerCLI to Deploy Student "Corporate" Networks in a Foundational Cybersecurity Engineering Course.
Proceedings of the IEEE Frontiers in Education Conference, 2023
2021
Using a virtual lab network testbed to facilitate real-world hands-on learning in a networking course.
Br. J. Educ. Technol., 2021
2019
The Group Level Contextual Support of IT Self-Efficacy on Individual's Choice to Major in IT: A Multilevel Examination of the Rising Tide Raises All Boats Axiom.
Proceedings of the IEEE Frontiers in Education Conference, 2019
2018
The Constantly Evolving Freshman Engineering Course: The Case of the DualShock4 Game Controller to Increase Engagement with Laboratory Exercises for an Introductory Problem Solving Course.
Proceedings of the IEEE Frontiers in Education Conference, 2018
2014
Utilizing Structural Equation Modeling and Social Cognitive Career Theory to Identify Factors in Choice of IT as a Major.
ACM Trans. Comput. Educ., 2014
2013
This IS child's play Creating a "playground" (computer network testbed) for high school students to learn, practice, and compete in cyber defense competitions.
Proceedings of the IEEE Frontiers in Education Conference, 2013
When a testbed does more than testing: The Internet-Scale Event Attack and Generation Environment (ISEAGE) - providing learning and synthesizing experiences for cyber security students.
Proceedings of the IEEE Frontiers in Education Conference, 2013
2012
Proceedings of the IEEE Frontiers in Education Conference, 2012
Proceedings of the IEEE Frontiers in Education Conference, 2012
2010
IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning With Cyber Defense, Game Design, and Robotics.
IEEE Trans. Educ., 2010