Julie A. Kientz

Orcid: 0000-0001-7437-7861

Affiliations:
  • Georgia Institute of Technology, Atlanta, USA


According to our database1, Julie A. Kientz authored at least 123 papers between 2003 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Opportunities and Challenges for AI-Based Support for Speech-Language Pathologists.
Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2024

AI-Driven Support for People with Speech & Language Difficulties.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Towards Construction-Oriented Play for Vision-Diverse People.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

A Systematic Review of the Probes Method in Research with Children and Families.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Codesign and the Art of Creating a Global Research-Practice Network Built for Impact.
Interactions, 2023

2022
The Cost of Culture: An Analysis of Cash App and the Financial Inclusion of Black American Communities.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People.
ACM Trans. Comput. Hum. Interact., 2021

Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities.
Proc. ACM Hum. Comput. Interact., 2021

Parenting in a Pandemic: Juggling Multiple Roles and Managing Technology Use in Family Life During COVID-19 in the United States.
Proc. ACM Hum. Comput. Interact., 2021

The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games.
Proc. ACM Hum. Comput. Interact., 2021

Life goes on with Pokémon: reimagining the design of location-based games during the COVID-19 pandemic.
XRDS, 2021

Translational IDC: Bridging the IDC Research-Practice Gap.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Interactive Technologies and Autism, Second Edition
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01604-2, 2020

DreamCatcher: Exploring How Parents and School-Age Children can Track and Review Sleep Information Together.
Proc. ACM Hum. Comput. Interact., 2020

Assumptions Checked: How Families Learn About and Use the Echo Dot.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

The Importance of Starting With Goals in N-of-1 Studies.
Frontiers Digit. Health, 2020

SleepApp: Providing Contextualized and Actionable Sleep Feedback.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

"It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Why Should I Trust You? Supporting the Sharing of Health Data in the Interprofessional Space of Child Development.
Proceedings of the AMIA 2020, 2020

Designing an online sex education resource for gender-diverse youth.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Another decade of IDC research: examining and reflecting on values and ethics.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Interaction design & children toolkit.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

"This just felt to me like the right thing to do": Decision-Making Experiences of Parents of Young Children.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Patient-Centered Proposal for Bayesian Analysis of Self-Experiments for Health.
J. Heal. Informatics Res., 2019

Nurture: assisted pediatrics for indian parents.
Proceedings of the Tenth International Conference on Information and Communication Technologies and Development, 2019

Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Communication Breakdowns Between Families and Alexa.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Connected Personas: Translating the Complexity of Older Adult Personal Health Information Management for Designers of Health Information Technologies.
Proceedings of the AMIA 2019, 2019

Engaging Teenagers in Asynchronous Online Groups to Design for Stress Management.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
In Praise of Small Data: When You Might Consider N-of-1 Studies.
GetMobile Mob. Comput. Commun., 2018

The use of model constructs to design collaborative health information technologies: A case study to support child development.
J. Biomed. Informatics, 2018

Understanding pivotal experiences in behavior change for the design of technologies for personal wellbeing.
J. Biomed. Informatics, 2018

What Makes Smartphone Use Meaningful or Meaningless?
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Reflektor: An Exploration of Collaborative Music Playlist Creation for Social Context.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

Let's Play!: Digital and Analog Play between Preschoolers and Parents.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Coco's Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Trust and Sharing in an Interprofessional Environment: A Thematic Analysis From Child Development Support Work in the Community.
Proceedings of the AMIA 2018, 2018

2017
Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise.
ACM Trans. Access. Comput., 2017

Understanding and Assessing the User Burden of Urden of Mobile Apps.
GetMobile Mob. Comput. Commun., 2017

HOW DO YOU KNOW IF 85% ACCURACY is good enough for your application?
GetMobile Mob. Comput. Commun., 2017

Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications.
IEEE Pervasive Comput., 2017

Filtered Out: Disability Disclosure Practices in Online Dating Communities.
Proc. ACM Hum. Comput. Interact., 2017

From Personal Informatics to Family Informatics: Understanding Family Practices around Health Monitoring.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

The Relevance of Theories and Models of Collaboration to Child Development Support Activities.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Bridging Communities for Better HIT: Streaming Conversations from WISH on Challenges, Strategies, and Opportunities.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Making Sense of Sleep Sensors: How Sleep Sensing Technologies Support and Undermine Sleep Health.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

TummyTrials: A Feasibility Study of Using Self-Experimentation to Detect Individualized Food Triggers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Equity & Inclusivity at IDC.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
A framework for self-experimentation in personalized health.
J. Am. Medical Informatics Assoc., 2016

Research contributions in human-computer interaction.
Interactions, 2016

Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers.
Int. J. Hum. Comput. Stud., 2016

Shouldercam: evaluating the user experience of a depth camera system to measure shoulder range of motion.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Mobile manifestations of alertness: connecting biological rhythms with patterns of smartphone app use.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Why would you do that? predicting the uses and gratifications behind smartphone-usage behaviors.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Cognitive rhythms: unobtrusive and continuous sensing of alertness using a mobile phone.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Not at the Dinner Table: Parents¿ and Children¿s Perspectives on Family Technology Rules.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Boundary Negotiating Artifacts in Personal Informatics: Patient-Provider Collaboration with Patient-Generated Data.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Incloodle: Evaluating an Interactive Application for Young Children with Mixed Abilities.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MyTime: Designing and Evaluating an Intervention for Smartphone Non-Use.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Baby Steps Text: Feasibility Study of an SMS-Based Tool for Tracking Children's Developmental Progress.
Proceedings of the AMIA 2016, 2016

2015
Deployment Study Length: How Long Should a System Be Evaluated in the Wild?
GetMobile Mob. Comput. Commun., 2015

Real time heart rate and breathing detection using commercial motion sensors.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

DoppleSleep: a contactless unobtrusive sleep sensing system using short-range Doppler radar.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Opportunities and challenges for self-experimentation in self-tracking.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

SleepTight: low-burden, self-monitoring technology for capturing and reflecting on sleep behaviors.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

How Good is 85%?: A Survey Tool to Connect Classifier Evaluation to Acceptability of Accuracy.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Texting while Parenting: How Adults Use Mobile Phones while Caring for Children at the Playground.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Maximizing children's opportunities with inclusive play: considerations for interactive technology design.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
What Designers Talk About When They Talk About Context.
Hum. Comput. Interact., 2014

@BabySteps: design and evaluation of a system for using twitter for tracking children's developmental milestones.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Biological rhythms and technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding quantified-selfers' practices in collecting and exploring personal data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Interactive Technologies for Autism
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01595-3, 2013

PVT-touch: Adapting a reaction time test for touchscreen devices.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

There's no such thing as gaining a pound: reconsidering the bathroom scale user interface.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

A web-based collaborative translation management system for public health workers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

DesignLibs: a scenario-based design method for ideation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

An empirical study of issues and barriers to mainstream video game accessibility.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Persuasive Performance Feedback: The Effect of Framing on Self-Efficacy.
Proceedings of the AMIA 2013, 2013

2012
Embedded capture and access: encouraging recording and reviewing of data in the caregiving domain.
Pers. Ubiquitous Comput., 2012

Lullaby: a capture & access system for understanding the sleep environment.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Investigating receptiveness to sensing and inference in the home using sensor proxies.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Living in a glass house: a survey of private moments in the home.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Interactive technologies for health special interest group.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Opportunities for computing technologies to support healthy sleep behaviors.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Studying the Use and Utility of an Indoor Location Tracking System for Non-experts.
Proceedings of the Pervasive Computing, 8th International Conference, 2010

Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications.
Proceedings of the Persuasive Technology, 5th International Conference, 2010

Post-traumatic stress disorder: opportunities & challenges for computing technology.
Proceedings of the ACM International Health Informatics Symposium, 2010

Heuristic evaluation of persuasive health technologies.
Proceedings of the ACM International Health Informatics Symposium, 2010

Understanding parent-pediatrician interactions for the design of health technologies.
Proceedings of the ACM International Health Informatics Symposium, 2010

Exploring the use of technology in healthcare spaces and its impact on empathic communication.
Proceedings of the ACM International Health Informatics Symposium, 2010

The design and evaluation of a task-centered battery interface.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Opportunities for computing to support healthy sleep behavior.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Understanding Mobile Phone Situated Sustainability: The Influence of Local Constraints and Practices on Transferability.
IEEE Pervasive Comput., 2009

Timelines - Reflections on the future of iSchools from inspired junior faculty.
Interactions, 2009

KidCam: Toward an Effective Technology for the Capture of Children's Moments of Interest.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Baby steps: evaluation of a system to support record-keeping for parents of young children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Are you sleeping?: sharing portrayed sleeping status within a social network.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

The Georgia Tech aware home.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

When the designer becomes the user: designing a system for therapists by becoming a therapist.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Designing toys with automatic play characterization for supporting the assessment of a child's development.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs.
IEEE Pervasive Comput., 2007

At the Flick of a Switch: Detecting and Classifying Unique Electrical Events on the Residential Power Line (Nominated for the Best Paper Award).
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Grow and know: understanding record-keeping needs for tracking the development of young children.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

From the war room to the living room: decision support for home-based therapy teams.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

2005
Prototypes and paratypes: designing mobile and ubiquitous computing applications.
IEEE Pervasive Comput., 2005

Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

2004
The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid.
Proceedings of the Mobile Human-Computer Interaction, 2004

Designing Capture Applications to Support the Education of Children with Autism.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

2003
Heuristic evaluation of ambient displays.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003


  Loading...