Julian Togelius
Orcid: 0000-0003-3128-4598Affiliations:
- New York University, New York, USA
- University of Applied Sciences and Arts of Southern Switzerland, Switzerland (former)
According to our database1,
Julian Togelius
authored at least 390 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2024
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System.
IEEE Trans. Games, March, 2024
Proc. IEEE, January, 2024
GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps.
CoRR, 2024
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators.
CoRR, 2024
CoRR, 2024
CoRR, 2024
Alpha-Wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision Workshops, 2024
LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2023
IEEE Trans. Games, September, 2023
IEEE Trans. Games, June, 2023
IEEE Trans. Games, June, 2023
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games.
CoRR, 2023
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System.
CoRR, 2023
Proceedings of the IEEE International Joint Conference on Biometrics, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions.
IEEE Trans. Games, 2022
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022
Proceedings of the IEEE International Joint Conference on Biometrics, 2022
Approximating gradients for differentiable quality diversity in reinforcement learning.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Congress on Evolutionary Computation, 2022
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage.
Proceedings of the 21st International Conference of the Biometrics Special Interest Group, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization.
Swarm Evol. Comput., 2021
CoRR, 2021
Physics-informed attention-based neural network for solving non-linear partial differential equations.
CoRR, 2021
The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade.
Proceedings of the NeurIPS 2022 Competition Track, 2021
Greedy Scheduling: A Neural Network Method to Reduce Task Failure in Software Crowdsourcing.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Nat. Mach. Intell., 2020
CoRR, 2020
CoRR, 2020
Fully Differentiable Procedural Content Generation through Generative Playing Networks.
CoRR, 2020
IEEE Access, 2020
Adversarial Autoencoder and Multi-Task Semi-Supervised Learning for Multi-stage Process.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2020
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
Proceedings of the IEEE Conference on Games, 2020
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020
Word embedding for job market spatial representation: tracking changes and predicting skills demand.
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02122-0, 2019
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms.
IEEE Trans. Games, 2019
IEEE Trans. Games, 2019
IEEE Trans. Games, 2019
Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130).
NII Shonan Meet. Rep., 2019
Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511).
Dagstuhl Reports, 2019
Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning.
CoRR, 2019
ACM-DE: Adaptive p-best Cauchy Mutation with linear failure threshold reduction for Differential Evolution in numerical optimization.
CoRR, 2019
CoRR, 2019
IEEE Comput. Intell. Mag., 2019
Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence.
AI Mag., 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the Tenth International Conference on Computational Creativity, 2019
Proceedings of the Genetic and Evolutionary Computation Conference, 2019
Proceedings of the Genetic and Evolutionary Computation Conference, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
IEEE Trans. Games, 2018
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
IEEE Trans. Games, 2018
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis.
IEEE Trans. Games, 2018
CoRR, 2018
New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation.
CoRR, 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms.
CoRR, 2018
Proceedings of the Ninth International Conference on Computational Creativity, 2018
Evolutionary Methods for Generating Synthetic MasterPrint Templates: Dictionary Attack in Fingerprint Recognition.
Proceedings of the 2018 International Conference on Biometrics, 2018
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution<sup>*</sup>.
Proceedings of the 9th IEEE International Conference on Biometrics Theory, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Like a DNA String: Sequence-Based Player Profiling in <i>Tom Clancy's The Division</i>.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains.
IEEE Trans. Comput. Intell. AI Games, 2017
Genet. Program. Evolvable Mach., 2017
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence.
AI Mag., 2017
Proceedings of the Eighth International Conference on Computational Creativity, 2017
Can you feel it?: evaluation of affective expression in music generated by MetaCompose.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017
Proceedings of the Evolutionary Multi-Criterion Optimization, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
A comparative sequence analysis of career paths among knowledge workers in a multinational bank.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
IEEE Trans. Comput. Intell. AI Games, 2016
Entertain. Comput., 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the Genetic and Evolutionary Computation Conference, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
Computational Synthesis and Creative Systems, Springer, ISBN: 978-3-319-42714-0, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
IEEE Trans. Comput. Intell. AI Games, 2015
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051).
Dagstuhl Reports, 2015
Proceedings of the Computational Intelligence - International Joint Conference, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the IEEE Congress on Evolutionary Computation, 2015
Proceedings of the IEEE Congress on Evolutionary Computation, 2015
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
2014
IEEE Trans. Evol. Comput., 2014
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Fifth International Conference on Computational Creativity, 2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
Genet. Program. Evolvable Mach., 2013
Evol. Comput., 2013
Artificial evolution for the detection of group identities in complex artificial societies.
Proceedings of the IEEE Symposium on Artificial Life, 2013
Proceedings of the 39th International Computer Music Conference, 2013
Proceedings of the Fourth International Conference on Computational Creativity, 2013
Enhancements to constrained novelty search: two-population novelty search for generating game content.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Interaction-based group identity detection via reinforcement learning and artificial evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Towards the automatic generation of card games through grammar-guided genetic programming.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
Dagstuhl Reports, 2012
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
Proceedings of the 2012 International Joint Conference on Neural Networks (IJCNN), 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Digging Deeper into Platform Game Level Design: Session Size and Sequential Features.
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the Computing Frontiers Conference, CF'12, 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs].
IEEE Comput. Intell. Mag., 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Proceedings of the Applications of Evolutionary Computation, 2011
Proceedings of the Applications of Evolutionary Computation, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Modelling and evaluation of complex scenarios with the Strategy Game Description Language.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the IEEE Congress on Evolutionary Computation, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
IEEE Trans. Comput. Intell. AI Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the Applications of Evolutionary Computation, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning.
Proceedings of the Artificial Neural Networks, 2009
Proceedings of the Artificial Neural Networks, 2009
Proceedings of the Genetic and Evolutionary Computation Conference, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the IEEE Congress on Evolutionary Computation, 2009
Proceedings of the IEEE Congress on Evolutionary Computation, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Genet. Program. Evolvable Mach., 2008
Proceedings of the Parallel Problem Solving from Nature, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
2007
Proceedings of the Advanced Intelligent Paradigms in Computer Games, 2007
Proceedings of the First IEEE Symposium on Artificial Life, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Evolving controllers for simulated car racing using object oriented genetic programming.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
Multiobjective techniques for the use of state in genetic programming applied to simulated car racing.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
2006
Proceedings of the Parallel Problem Solving from Nature, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
2005
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the IEEE Congress on Evolutionary Computation, 2005
2004
J. Intell. Fuzzy Syst., 2004