Julian Runge

Orcid: 0000-0002-7761-0515

According to our database1, Julian Runge authored at least 12 papers between 2014 and 2024.

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Bibliography

2024
Packaging Up Media Mix Modeling: An Introduction to Robyn's Open-Source Approach.
CoRR, 2024

Exploratory Bandit Experiments with "Starter Packs" in a Free-to-Play Mobile Game.
Proceedings of the IEEE Conference on Games, 2024

2022
Algorithmic Assortative Matching on a Digital Social Medium.
Inf. Syst. Res., December, 2022

2020
Applications of Advanced Analytics to the Promotion of Freemium Goods.
PhD thesis, 2020

Experimentation and performance in advertising: An observational survey of firm practices on Facebook.
Expert Syst. Appl., 2020

2018
Customer Lifetime Value Prediction in Non-Contractual Freemium Settings: Chasing High-Value Users Using Deep Neural Networks and SMOTE.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

To be or not to be...social: incorporating simple social features in mobile game customer lifetime value predictions.
Proceedings of the Australasian Computer Science Week Multiconference, 2018

2016
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming.
CoRR, 2016

Stylized facts for mobile game analytics.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Rapid Prediction of Player Retention in Free-to-Play Mobile Games.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Predicting Purchase Decisions in Mobile Free-to-Play Games.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Churn prediction for high-value players in casual social games.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014


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