Julia Ayumi Bopp

According to our database1, Julia Ayumi Bopp authored at least 11 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
"My Soul Got a Little Bit Cleaner": Art Experience in Videogames.
Proc. ACM Hum. Comput. Interact., 2021

"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Exploring Emotional Attachment to Game Characters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning.
Comput. Hum. Behav., 2018

"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Citizen Science, Gamification, and Virtual Reality for Cognitive Research.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
"It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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