Jukka Vahlo

Orcid: 0000-0001-5835-5945

According to our database1, Jukka Vahlo authored at least 15 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2025
Eight types of video game experience.
Entertain. Comput., 2025

Exploring music-based attachment to video games through affect expressions in written memories.
Entertain. Comput., 2025

2022
Discovering the Motivational Constitution of 'Playing Games for Fun'.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

In Pursuit of Measuring Pre-reflective Music Listening Experiences.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
Linkages Between Gameplay Preferences and Fondness for Game Music.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Identifying the Impact of Game Music both Within and Beyond Gameplay.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
Challenge types in gaming validation of video game challenge inventory (CHA).
Int. J. Hum. Comput. Stud., 2020

Content Based Player and Game Interaction Model for Game Recommendation in the Cold Start setting.
CoRR, 2020

View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Designing Prototype Player Personas from a Game Preference Survey.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Player Personas and Game Choice.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG).
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Validating gameplay activity inventory (GAIN) for modeling player profiles.
User Model. User Adapt. Interact., 2018

2017
Digital Game Dynamics Preferences and Player Types.
J. Comput. Mediat. Commun., 2017

An Enactive Account of the Autonomy of Videogame Gameplay.
Game Stud., 2017


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