Jukka-Pekka Laulajainen

According to our database1, Jukka-Pekka Laulajainen authored at least 18 papers between 2006 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Study of YouTube demand patterns in mixed public and campus WiFi network.
Proceedings of the International Wireless Communications and Mobile Computing Conference, 2014

2013
A QoE-Driven Adaptation Scheme for Video Content Delivery in LTE Networks.
Proceedings of the ISWCS 2013, 2013

2012
Analysis of Managed and Over-the-Top Streaming Services in Mobile Networks.
Prax. Inf.verarb. Kommun., 2012

A global customer experience management architecture.
Proceedings of the 2012 Future Network & Mobile Summit, Berlin, Germany, July 4-6, 2012, 2012

2011
Terminal-Side QoE Estimations for Cross-Layer Network Control - Towards a User-Centric Approach to Network Management.
Proceedings of the Wired/Wireless Internet Communications, 2011

Dynamic Subscription-Based QoS Service for Traffic Optimization.
Proceedings of the 74th IEEE Vehicular Technology Conference, 2011

Empirical Evaluation of Streamed Online Gaming over WiMAX.
Proceedings of the Testbeds and Research Infrastructure. Development of Networks and Communities, 2011

QOE-driven mobility management - Integrating the users' quality perception into network - Level decision making.
Proceedings of the Third International Workshop on Quality of Multimedia Experience, 2011

An Empirical Study of NetEm Network Emulation Functionalities.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

2010
A Novel Testbed for P2P Networks.
Proceedings of the Testbeds and Research Infrastructures. Development of Networks and Communities, 2010

Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs.
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010

2009
Platform for Distributed 3D Gaming.
Int. J. Comput. Games Technol., 2009

Gaming Platform for Running Games on Low-End Devices.
Proceedings of the User Centric Media - First International Conference, 2009

Automatic QoS control in UPnP home networks.
Proceedings of the 14th IEEE Symposium on Computers and Communications (ISCC 2009), 2009

2008
Implementing QoS Support in a Wireless Home Network.
Proceedings of the WCNC 2008, IEEE Wireless Communications & Networking Conference, March 31 2008, 2008

Adaptive Wireless IPTV Development Platform.
Proceedings of the 4th International ICST Mobile Multimedia Communications Conference, 2008

2006
QoS-Aware real-time video encoding How to Improve the User Experience of a Gaming-on-Demand Service.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Experiments with QoS-Aware Gaming-on-Demand Service.
Proceedings of the 20th International Conference on Advanced Information Networking and Applications (AINA 2006), 2006


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