Juho Kahila
Orcid: 0000-0002-9913-0627
According to our database1,
Juho Kahila
authored at least 29 papers
between 2020 and 2025.
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Bibliography
2025
Classroom Activities and New Classroom Apps for Enhancing Children's Understanding of Social Media Mechanisms.
CoRR, January, 2025
Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development.
IEEE Trans. Learn. Technol., 2025
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities.
Games Cult., 2025
2024
Int. J. Serious Games, 2024
Int. J. Serious Games, 2024
Pedagogical framework for cultivating children's data agency and creative abilities in the age of AI.
Informatics Educ., 2024
An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending.
CoRR, 2024
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Enhancing Understanding of Data Traces and Profiling Among K-9 Students Through an Interactive Classroom Game.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023
Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
2022
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games.
Int. J. Child Comput. Interact., 2022
Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games.
IEEE Access, 2022
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022
Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Int. J. Child Comput. Interact., 2021
CoRR, 2021
Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education.
IEEE Access, 2021
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Games Cult., 2020
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Machine learning for middle-schoolers: Children as designers of machine-learning apps.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020