Juana Isabel Méndez

Orcid: 0000-0001-5337-2527

According to our database1, Juana Isabel Méndez authored at least 14 papers between 2019 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
The Energy 4.0 Concept and Its Relationship with the S<sup>3</sup> Framework.
Proceedings of the Smart Multimedia - Third International Conference, 2022

Gamified Smart Grid Implementation Through Pico, Nano, and Microgrids in a Sustainable Campus.
Proceedings of the Smart Multimedia - Third International Conference, 2022

A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part I.
Proceedings of the Smart Multimedia - Third International Conference, 2022

A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part II.
Proceedings of the Smart Multimedia - Third International Conference, 2022

2021
Smart Homes as Enablers for Depression Pre-Diagnosis Using PHQ-9 on HMI through Fuzzy Logic Decision System.
Sensors, 2021

A Rapid HMI Prototyping Based on Personality Traits and AI for Social Connected Thermostats.
Proceedings of the Advances in Soft Computing, 2021

A Gamified HMI as a Response for Implementing a Smart-Sustainable University Campus.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021

Designing a Consumer Framework for Social Products Within a Gamified Smart Home Context.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021

Smart City Concept Based on Cyber-Physical Social Systems with Hierarchical Ethical Agents Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021

2020
Empower saving energy into smart homes using a gamification structure by social products.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

2019
A Methodology to Motivate Students to Develop Transversal Competencies in Academic Courses Based on the Theory of Planned Behavior by using Gamification and ANNs.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

A Model Using Artificial Neural Networks and Fuzzy Logic for Knowing the Consumer on Smart Thermostats as a S3 Product.
Proceedings of the Advances in Soft Computing, 2019

S<sup>4</sup> Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic.
Proceedings of the Smart Multimedia - Second International Conference, 2019

Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy.
Proceedings of the 2019 IEEE Global Conference on Signal and Information Processing, 2019


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