Juan José Jiménez-Delgado

Orcid: 0000-0003-3014-0496

Affiliations:
  • University of Jaén, Spain


According to our database1, Juan José Jiménez-Delgado authored at least 44 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
An Approach to Microscopic Cortical Bone Fracture Simulation: Enhancing Clinical Replication.
Int. J. Comput. Intell. Syst., December, 2024

Subdivision Strategies for Bone Models: A Comprehensive Analysis of Geometric and Visual Quality.
IEEE Access, 2024

Virtual Reality for Detailed Visualization and Generation of Proximal and Distal Bone Fracture Patterns.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Human femur fracture by mechanical compression: Towards the repeatability of bone fracture acquisition.
Comput. Biol. Medicine, September, 2023

2022
Fracture pattern projection on 3D bone models as support for bone fracture simulations.
Comput. Methods Programs Biomed., 2022

Fracture of geometric bone models. Multiscale simulation issues.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2022

A compact representation of the bone fracture area. Application to fractured bones of clinical cases.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2022

2021
Complex fracture reduction by exact identification of the fracture zone.
Medical Image Anal., 2021

2020
Towards a 2D cortical osseous tissue representation and generation at micro scale. A computational model for bone simulations.
Comput. Methods Programs Biomed., 2020

Generation and Validation of Osseous Fracture Patterns by Forensic Analysis.
IEEE Access, 2020

Assisted Generation of Bone Fracture Patterns.
Proceedings of the Bioinformatics and Biomedical Engineering, 2020

Virtual Reality Environment for the Validation of Bone Fracture Reduction Processes.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Simulation of bone fractures via geometric techniques: an overview.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Towards the Modelling of Osseous Tissue.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Alternatives for the generation of triangle meshes to represent bone fragments.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2018

Mobile devices in the context of bone fracture reduction: challenges and opportunities.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2018

Blast Features and Requirements for Fracturing Osseous Models.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Identification of fracture zones and its application in automatic bone fracture reduction.
Comput. Methods Programs Biomed., 2017

Initial Results of a Method for the Generation of Triangle Meshes Representing Bone Fragments using a Spatial Decomposition.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
Computer assisted preoperative planning of bone fracture reduction: Simulation techniques and new trends.
Medical Image Anal., 2016

Identification of fractured bone tissue from CT images.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2016

2014
3D segmentation and labeling of fractured bone from CT images.
Vis. Comput., 2014

Performance Analysis for GPU-based Ray-triangle Algorithms.
Proceedings of the GRAPP 2014, 2014

2013
Development and evaluation of a 3D mobile application for learning manual therapy in the physiotherapy laboratory.
Comput. Educ., 2013

2012
Surface Reconstruction from 3D Medical Images based on Tri-tree Contouring - Seeking Geometrically Valid Surfaces.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

A Comparative Study of Implemented Collision Detection Strategies.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An Application to Interact with 3D Models Reconstructed from Medical Images.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

From the Patient to the Surgery - A Complete Computer Vision and Graphics Process.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Tracking by means of geodesic region models applied to multidimensional and complex medical images.
Comput. Vis. Image Underst., 2011

Tetra-trees properties in graphic interaction.
Graph. Model., 2011

2010
A robust segment/triangle intersection algorithm for interference tests. Efficiency study.
Comput. Geom., 2010

2009
A new hierarchical triangle-based point-in-polygon data structure.
Comput. Geosci., 2009

Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing.
Comput. Graph. Forum, 2009

Diseño de descomposiciones espaciales jerárquicas para mallas de triángulos utilizando Geometry Shaders.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Tracking Organs Composed of One or Multiple Regions Using Geodesic Active Region Models.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Collision detection between complex polyhedra.
Comput. Graph., 2008

Localization in an Interactive System.
Proceedings of the GRAPP 2008, 2008

Simplificación de Mallas con Tetra-trees aplicado a Entornos de Interacción con Dispositivos Hápticos.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2006
Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees.
Comput. Graph. Forum, 2006

Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

2004
Efficient Collision Detection between 2D Polygons.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Polygon-Polygon Collision Detection in 2D.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2001
An Optimized Ray-Tracing for Complex Solids.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001


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