Ju-Ling Shih
Orcid: 0000-0003-2179-9117
According to our database1,
Ju-Ling Shih
authored at least 43 papers
between 2002 and 2024.
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Bibliography
2024
Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis.
Comput. Educ., 2024
2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
Res. Pract. Technol. Enhanc. Learn., 2023
2022
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play.
Comput. Hum. Behav., 2022
2019
Res. Pract. Technol. Enhanc. Learn., 2019
2018
Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game.
Multim. Tools Appl., 2018
J. Educ. Technol. Soc., 2018
A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
2017
Univers. Access Inf. Soc., 2017
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game.
IxD&A, 2017
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
Applying Augmented Reality to a Mobile-Assisted Learning System for Martial Arts using Kinect Motion Capture.
Int. J. Distance Educ. Technol., 2016
J. Educ. Technol. Soc., 2016
Experiences of Using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016
2015
A simulated learning environment of history games for enhancing players' cultural awareness.
Interact. Learn. Environ., 2015
Int. J. Comput. Games Technol., 2015
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
2014
The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting.
J. Educ. Technol. Soc., 2014
J. Educ. Technol. Soc., 2014
2013
Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities.
Int. J. Mob. Learn. Organisation, 2013
Rational emotive path: 3D game as the emotion analysis tool for counselling purposes.
Int. J. Arts Technol., 2013
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
2012
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
An investigation-based learning model for using digital libraries to support mobile learning activities.
Electron. Libr., 2011
Comput. Educ., 2011
2010
Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan.
Int. J. Mob. Learn. Organisation, 2010
Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning.
Int. J. Mob. Learn. Organisation, 2010
An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness.
J. Educ. Technol. Soc., 2010
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment.
J. Educ. Technol. Soc., 2010
The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study.
Comput. Educ., 2010
Proceedings of the 6th IEEE International Conference on Wireless, 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2008
The Design of an Ubiquitous Learning System with Research Problem-Based Learning (RPBL) Model for Qualitative Studies.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
2007
Organizing learning materials through hierarchical topic maps: an illustration through Chinese herb medication.
J. Comput. Assist. Learn., 2007
2002
Proceedings of the 2002 Annual National Conference on Digital Government Research, 2002