Ju-Ho Sohn

According to our database1, Ju-Ho Sohn authored at least 17 papers between 2002 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2009
A 152-mW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG.
IEEE Trans. Very Large Scale Integr. Syst., 2009

A Low-Power Multimedia SoC with Fully Programmable 3D Graphics for Mobile Devices.
IEEE Computer Graphics and Applications, 2009

2008
A 195 mW, 9.1 MVertices/s Fully Programmable 3-D Graphics Processor for Low-Power Mobile Devices.
IEEE J. Solid State Circuits, 2008

A 195 mW/152 mW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG.
IEEE J. Solid State Circuits, 2008

2007
A low power multimedia SoC with fully programmable 3D graphics and MPEG4/H.264/JPEG for mobile devices.
Proceedings of the 2007 International Symposium on Low Power Electronics and Design, 2007

2006
A 155-mW 50-m vertices/s graphics processor with fixed-point programmable vertex shader for mobile applications.
IEEE J. Solid State Circuits, 2006

A 231-MHz, 2.18-mW 32-bit Logarithmic Arithmetic Unit for Fixed-Point 3-D Graphics System.
IEEE J. Solid State Circuits, 2006

Design and test of fixed-point multimedia co-processor for mobile applications.
Proceedings of the Conference on Design, Automation and Test in Europe: Designers' Forum, 2006

2005
Low-power 3D graphics processors for mobile terminals.
IEEE Commun. Mag., 2005

A fixed-point 3D graphics library with energy-efficient cache architecture for mobile multimedia systems.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2005), 2005

A fixed-point multimedia coprocessor with 50Mvertices/s programmable SIMD vertex shader for mobile applications.
Proceedings of the 31st European Solid-State Circuits Conference, 2005

2004
A 210-mW graphics LSI implementing full 3-D pipeline with 264 mtexels/s texturing for mobile multimedia applications.
IEEE J. Solid State Circuits, 2004

A low-power 3D rendering engine with two texture units and 29-Mb embedded DRAM for 3G multimedia terminals.
IEEE J. Solid State Circuits, 2004

A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

A low-power graphics LSI integrating 29Mb embedded DRAM for mobile multimedia applications.
Proceedings of the 2004 Conference on Asia South Pacific Design Automation: Electronic Design and Solution Fair 2004, 2004

2003
A low power 3D rendering engine with two texture units and 29Mb embedded DRAM for 3G multimedia terminals.
Proceedings of the ESSCIRC 2003, 2003

2002
Optimization of portable system architecture for real-time 3D graphics.
Proceedings of the 2002 International Symposium on Circuits and Systems, 2002


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