Jr-Chang Chen

Orcid: 0000-0002-7973-2049

According to our database1, Jr-Chang Chen authored at least 54 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Improvements in Evaluation Functions Based on Endgame Databases of Chinese Dark Chess.
Proceedings of the IEEE Conference on Games, 2024

2023
MeowCaTS won the Mahjong tournament.
J. Int. Comput. Games Assoc., 2023

Special Issue on Advances in Computer Chinese Chess.
J. Int. Comput. Games Assoc., 2023

Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games.
IEEE Access, 2023

Applying Larger N-Tuple Networks to EinStein Wurfelt Nicht!
Proceedings of the 2023 6th International Conference on Computational Intelligence and Intelligent Systems, 2023

2022
Monte-Carlo Simulation for Mahjong.
J. Inf. Sci. Eng., 2022

VeryLongCat won the Mahjong tournament.
J. Int. Comput. Games Assoc., 2022

CLAP_CDC wins Chinese dark chess tournament.
J. Int. Comput. Games Assoc., 2022

Monte_Alpha Wins the EinStein Würfelt Nicht Tournament.
J. Int. Comput. Games Assoc., 2022

Preliminary Design, Implementation and Observations of the Multi-player Game Tri-Othello.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

2020
On solving the 7, 7, 5-game and the 8, 8, 5-game.
Theor. Comput. Sci., 2020

Comparison Training for Computer Chinese Chess.
IEEE Trans. Games, 2020

Nyanpass wins Minishogi and Diceshogi tournaments.
J. Int. Comput. Games Assoc., 2020

Yahari wins Chinese dark chess tournament.
J. Int. Comput. Games Assoc., 2020

2019
Deep Learning Competition Framework on Othello for Education.
IEEE Trans. Games, 2019

Merging Metrics of Special Rules in Chinese Chess Endgame Databases.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

2018
Compressing Chinese Dark Chess Endgame Databases by Deep Learning.
IEEE Trans. Games, 2018

Chimo wins Chinese chess tournament.
J. Int. Comput. Games Assoc., 2018

Design of a Block Go program using deep learning and Monte Carlo tree search.
J. Int. Comput. Games Assoc., 2018

An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess.
J. Int. Comput. Games Assoc., 2018

An investigation of the game of Defend the Island.
J. Int. Comput. Games Assoc., 2018

The number of effective moves for Chinese chess.
J. Int. Comput. Games Assoc., 2018

Analysis and efficient solutions for 2 × 4 Chinese dark chess.
J. Int. Comput. Games Assoc., 2018

Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions.
J. Int. Comput. Games Assoc., 2018

Computers and Games 2018.
J. Int. Comput. Games Assoc., 2018

AlphaZero for a Non-Deterministic Game.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018

2017
DarkKnight Wins Chinese Dark Chess Tournament.
J. Int. Comput. Games Assoc., 2017

ICGA's activities in Taiwan.
J. Int. Comput. Games Assoc., 2017

Deep learning and block Go.
Proceedings of the 2017 International Joint Conference on Neural Networks, 2017

Validating and Fine-Tuning of Game Evaluation Functions Using Endgame Databases.
Proceedings of the Computer Games - 6th Workshop, 2017

2016
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess.
Theor. Comput. Sci., 2016

2015
Design and Implementation of Chinese Dark Chess Programs.
IEEE Trans. Comput. Intell. AI Games, 2015

Job-Level Alpha-Beta Search.
IEEE Trans. Comput. Intell. AI Games, 2015

Equivalence Classes in Chinese Dark Chess Endgames.
IEEE Trans. Comput. Intell. AI Games, 2015

Compressing Chinese dark chess endgame databases.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
TAAI 2012 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2014

TCGA 2014 Computer Game Tournament.
J. Int. Comput. Games Assoc., 2014

TAAI 2013 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2014

Advanced Meta-knowledge for Chinese Chess Endgame Knowledge Bases.
J. Int. Comput. Games Assoc., 2014

An improved differential evolution algorithm with priority calculation for unit commitment problem.
Proceedings of the 2014 IEEE International Conference on Granular Computing, 2014

2013
DARKNIGHT Wins Chinese Dark Chess Tournament.
J. Int. Comput. Games Assoc., 2013

HAPPYNOGO Wins NOGO Tournament.
J. Int. Comput. Games Assoc., 2013

TCGA 2013 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2013

The 6<sup>th</sup> GPW Cup 9x9 and 13x13 Computer Go Tournaments.
J. Int. Comput. Games Assoc., 2013

SHIGA Wins Chinese Chess Tournament.
J. Int. Comput. Games Assoc., 2013

Multilevel Inference in Chinese Chess Endgame Knowledge Bases.
J. Int. Comput. Games Assoc., 2013

2012
KANI wins the 5x5 Shogi Tournament at the TCGA 2012.
J. Int. Comput. Games Assoc., 2012

The 5<sup>th</sup> GPW Cup 9x9 and 13x13 Go Tournaments.
J. Int. Comput. Games Assoc., 2012

SHIGA Wins Chinese Chess Tournament.
J. Int. Comput. Games Assoc., 2012

Design of Knowledge-Based Opening Database for MiniShogi.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

2009
An Intelligent Tutoring System of Chinese Chess.
Proceedings of the Next-Generation Applied Intelligence, 2009

2007
Study on Loop Problem in Opening Database for Chinese Chess Programs.
Proceedings of the New Trends in Applied Artificial Intelligence, 2007

2004
Computer Chinese Chess.
J. Int. Comput. Games Assoc., 2004


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