Joy Kim

Orcid: 0000-0002-4622-8161

According to our database1, Joy Kim authored at least 21 papers between 2010 and 2023.

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Bibliography

2023
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects.
ACM Trans. Comput. Hum. Interact., 2023

2021
CrowdFolio: Understanding How Holistic and Decomposed Workflows Influence Feedback on Online Portfolios.
Proc. ACM Hum. Comput. Interact., 2021

Shöwn: Adaptive Conceptual Guidance Aids Example Use in Creative Tasks.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
How live streaming does (and doesn't) change creative practices.
Interactions, 2020

Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Temporal Segmentation of Creative Live Streams.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
"Giving a little 'ayyy, I feel ya' to someone's personal post": Performing Support on Social Media.
Proc. ACM Hum. Comput. Interact., 2019

Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and Engage.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2017
Designing crowdsourcing techniques based on expert creative practice.
PhD thesis, 2017

Mechanical Novel: Crowdsourcing Complex Work through Reflection and Revision.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Mosaic: Designing Online Creative Communities for Sharing Works-in-Progress.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
Storia: Summarizing Social Media Content based on Narrative Theory using Crowdsourcing.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

2015
Motif: Supporting Novice Creativity through Expert Patterns.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing Creativity Support Tools for Failure.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Designing Crowdsourcing Techniques Based on Expert Creative Practice.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Ensemble: exploring complementary strengths of leaders and crowds in creative collaboration.
Proceedings of the Computer Supported Cooperative Work, 2014

2011
Effect of MobileASL on communication among deaf users.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating quality and comprehension of real-time sign language video on mobile phones.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

TapBeats: accessible and mobile casual gaming.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
A web-based user survey for evaluating power saving strategies for deaf users of mobileASL.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010


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