Jouni Smed
Orcid: 0000-0002-7242-5791
According to our database1,
Jouni Smed
authored at least 43 papers
between 2002 and 2024.
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Bibliography
2024
A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality - A Task-Based Approach.
Multimodal Technol. Interact., 2024
IEEE Computer Graphics and Applications, 2024
2023
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023
2022
A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
Proceedings of the CompSysTech '21: International Conference on Computer Systems and Technologies '21, 2021
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
2018
User Model. User Adapt. Interact., 2018
Feasibility of mobile health game "Fume" in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design.
Int. J. Medical Informatics, 2018
2017
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People.
EAI Endorsed Trans. Serious Games, 2017
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan.
Int. J. Serious Games, 2017
Int. J. E Health Medical Commun., 2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), 2017
Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Usability of a gamified application to promote family wellbeing in child health clinics.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of <i>Pokémon Go</i>.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
Serious games and active healthy ageing: a pilot usability testing of existing games.
Int. J. Netw. Virtual Organisations, 2016
Proceedings of the Building Sustainable Health Ecosystems, 2016
2015
EAI Endorsed Trans. Serious Games, 2015
J. Multimodal User Interfaces, 2015
Proceedings of the 14th Symposium on Programming Languages and Software Tools (SPLST'15), 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Investigating the usability of interactive physical activity games for elderly: A pilot study.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015
2014
Int. J. Virtual Communities Soc. Netw., 2014
Proceedings of the Safe and Secure Cities, 2014
Proceedings of the Safe and Secure Cities, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design.
Proceedings of the Internet of Things. User-Centric IoT, 2014
2011
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
2008
2007
Towards Swift and Accurate Collusion Detection.
Proceedings of the GAMEON'2007, 2007
2005
Comput. Networks, 2005
2004
Proceedings of the Computers and Games, 4th International Conference, 2004
2003
Int. J. Intell. Games Simul., 2003
2002