Jouni Ikonen

Orcid: 0000-0001-8766-8246

According to our database1, Jouni Ikonen authored at least 58 papers between 1995 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Experimental Evaluation of End-to-End Delay in a Sigfox Network.
IEEE Netw. Lett., 2022


2019
Distributed Simulation and Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

A process for designing algorithm-based personalized gamification.
Multim. Tools Appl., 2019

Computer-Supported Collaborative Learning in Software Engineering Education: A Systematic Mapping Study.
CoRR, 2019

Code camps and hackathons in education - literature review and lessons learned.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Hackathons in software engineering education: lessons learned from a decade of events.
Proceedings of the 2nd International Workshop on Software Engineering Education for Millennials, 2018

The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
An ontology for videogame interoperability.
Multim. Tools Appl., 2017

Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

What Should Application Developers Understand about Mobile Phone Position Data.
Proceedings of the 18th International Conference on Computer Systems and Technologies, 2017

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

2016
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design.
Int. J. Hum. Cap. Inf. Technol. Prof., 2016

Incorporating Privacy into Digital Game Platform Design: The What, Why, and How.
IEEE Secur. Priv., 2016

The Flipped Classroom Method: Lessons Learned from Flipping Two Programming Courses.
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016

Issues on Developing a Location Aware Game for Mobile Browsers.
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016

2015
Where is the research on connecting game ​ worlds? - A systematic mapping study.
Comput. Sci. Rev., 2015

Is the world ready or do we need more tools for programming related teamwork?
Proceedings of the 15th Koli Calling Conference on Computing Education Research, 2015

Teaching programming with flipped classroom method: a study from two programming courses.
Proceedings of the 15th Koli Calling Conference on Computing Education Research, 2015

Cloud-based bibliometric analysis service for systematic mapping studies.
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015

Automated social network analysis of online student collaboration activity.
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015

Linking physical activities and video games.
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015

Towards Interoperability in Video Games.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
A study of collaborative tool use in collaborative learning processes.
Proceedings of the 14th Koli Calling International Conference on Computing Education Research, 2014

Designing a user interface for game developers to enter game specific information.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014

Increasing collaborative communications in a programming course with gamification: a case study.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014

Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014

2013
Use of embedded RFID tags in concrete element supply chains.
J. Inf. Technol. Constr., 2013

Implementation of an embedded mobile device based feedback system for real-time audience feedback.
Comput. Appl. Eng. Educ., 2013

Communication patterns in collaborative software engineering courses: a case for computer-supported collaboration.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013

2012
Follow the mob: An innovative approach for roaming characters in MMO games.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

2011
A construction plan image service for smart phones.
Proceedings of the 12th International Conference on Computer Systems and Technologies, 2011

2010
MyPeerReview: an online peer-reviewing system for programming courses.
Proceedings of the 10th Koli Calling International Conference on Computing Education Research, 2010

Propagation models and harbor area network planning.
Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2010

Service discovery and selection approaches in PeerHood environment.
Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2010

Evaluating options for implementing a geographically local community service for access network.
Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2010

2009
Use of Peer-Review System for Enhancing Learning of Programming.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Developing Technical E-portfolio Construction Process.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Using Wiki for Collaborative Studying and Maintaining Personal Learning Diary in a Computer Science Course.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Distribution Issues in Real-Time Interactive Simulation.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

An access control and time management software solution using RFID.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

Remote identification and information processing with a near field communication compatible mobile phone.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

RFID and business card information.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

2006
Applying MUPE Context Producers in Developing Location and Context Aware Applications.
Proceedings of the Wireless Information Systems, 2006

2004
The Effect of the 2 nd Generation Clusters: Changes in the Parallel Programming Paradigms.
Proceedings of the Computational Science, 2004

2002
Enhancing Load Balancing in a Data-Parallel GSM Network Simulation through Application-Specific Information.
Proceedings of the Applied Parallel Computing Advanced Scientific Computing, 2002

MPIT - Communication/Computation Paradigm for Networks of SMP Workstations.
Proceedings of the Applied Parallel Computing Advanced Scientific Computing, 2002

Forcing Usage Rules in Public Wireless LANs.
Proceedings of the 27th Annual IEEE Conference on Local Computer Networks (LCN 2002), 2002

Striving for Mass-Markets with a New Model for a Regional Public Access WLAN Provider.
Proceedings of the 27th Annual IEEE Conference on Local Computer Networks (LCN 2002), 2002

Evaluation of a Next Generation Public Wireless Multi-ISP Network.
Proceedings of the 27th Annual IEEE Conference on Local Computer Networks (LCN 2002), 2002

MPIT - a Programming Paradigm for Networks of SMP Workstations.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002

2001
Wireless LANs and Regional Networking.
Proceedings of the Emerging Personal Wireless Communications, 2001

2000
Automatic load distribution for conservative distributed simulation.
Proceedings of the 14<sup>th</sup> European Simulation Multiconference, 2000

Parallel simulation of a GSM network on a cluster of workstations.
Proceedings of the 14<sup>th</sup> European Simulation Multiconference, 2000

1999
Analyzing the Effect of Distribution to the Simulation on a Network of Workstations.
Simul., 1999

1998
Applying a Modified Chandy-Misra Algorithm to the Distributed Simulation of a Cellular Network.
Proceedings of the 12th Workshop on Parallel and Distributed Simulation, 1998

Computing the Critical Time for a Cellular Network Simulation on a Cluster of Workstations.
Proceedings of the 12<sup>th</sup> European Simulation Multiconference - Simulation, 1998

1995
Parallel Simulation of Mobile Communication Networks Using a Distributed Workstation Environment.
Proceedings of the EUROSIM'96, 1995


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