Joshua Newn
Orcid: 0000-0001-5769-6297
According to our database1,
Joshua Newn
authored at least 43 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features.
Proc. ACM Hum. Comput. Interact., 2024
2023
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., November, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
To type or to speak? The effect of input modality on text understanding during note-taking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
ACM Trans. Comput. Hum. Interact., 2021
Are you with me? Measurement of Learners' Video-Watching Attention with Eye Tracking.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
Towards a Gaze-Informed Movement Intention Model for Robot-Assisted Upper-Limb Rehabilitation.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Gaze-Based Intention Recognition for Human-Agent Collaboration: Towards Nonverbal Communication in Human-AI Interaction.
PhD thesis, 2020
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Artif. Intell., 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015