Joshua Barczak

Orcid: 0009-0002-0630-7612

According to our database1, Joshua Barczak authored at least 8 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Ray Tracing Animated Displaced Micro-Meshes.
Comput. Graph. Forum, October, 2024

H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

2011
Variable Bit Rate GPU Texture Decompression.
Comput. Graph. Forum, 2011

2010
Spatial Binning on the GPU.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2008
March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Fast triangle reordering for vertex locality and reduced overdraw.
ACM Trans. Graph., 2007

2006
Triangle order optimization for graphics hardware computation culling.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006


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