Josephine Anstey

According to our database1, Josephine Anstey authored at least 26 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A VR Studio for Media Art and Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality.
CoRR, 2023

Virtual Heritage at iGrid 2000.
CoRR, 2023

SnB Collaborative Visualization.
CoRR, 2023

2018
Building Sensorium: Perceptual and Affectual Art Processes.
Int. J. Art Cult. Des. Technol., 2018

2015
WoyUbu: Experiments with video-gaming in live theatre.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Improvising consciousness: Davian bead game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
Mrs. Squandertime.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Improvising consciousness: the Davian Turn.
Proceedings of the Creativity and Cognition 2013, 2013

Improvising consciousness.
Proceedings of the Creativity and Cognition 2013, 2013

2011
Improvisation, Emotion, Video Game.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2009
The agent takes the stage.
Int. J. Arts Technol., 2009

2008
Office Diva.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Human trials: an experiment in intermedia performance.
Comput. Entertain., 2007

2006
Human trials intermedia performance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Agency and the "Emotion Machine".
Proceedings of the Virtual Storytelling, 2005

The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

MGLAIR Agents in Virtual and Other Graphical Environments.
Proceedings of the Proceedings, 2005

2004
VR for Public Consumption.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Commodity-based projection VR.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Ygdrasil--a framework for composing shared virtual worlds.
Future Gener. Comput. Syst., 2003

"Falling over you" interactive wall.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Building an affordable projective, immersive display.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Scripting the interactor: an approach to VR drama.
Proceedings of the 4th Conference on Creativity & Cognition, 2002

2000
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction.
Proceedings of the Virtual Reality 2000 Conference, 2000

1998
Guerilla VR.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998


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