Joseph Seering

Orcid: 0000-0001-7606-4711

According to our database1, Joseph Seering authored at least 26 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Chillbot: Content Moderation in the Backchannel.
Proc. ACM Hum. Comput. Interact., 2024

2023
Hate Raids on Twitch: Echoes of the Past, New Modalities, and Implications for Platform Governance.
Proc. ACM Hum. Comput. Interact., April, 2023

Who Moderates on Twitch and What Do They Do?: Quantifying Practices in Community Moderation on Twitch.
Proc. ACM Hum. Comput. Interact., 2023

Designing for AI-Powered Social Computing Systems.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
Measuring the Prevalence of Anti-Social Behavior in Online Communities.
Proc. ACM Hum. Comput. Interact., 2022

Metaphors in moderation.
New Media Soc., 2022

2021
Moderator Chatbot for Deliberative Discussion: Effects of Discussion Structure and Discussant Facilitation.
Proc. ACM Hum. Comput. Interact., 2021

2020
Reconsidering Self-Moderation: the Role of Research in Supporting Community-Based Models for Online Content Moderation.
Proc. ACM Hum. Comput. Interact., 2020

Designing Chatbots as Community-Owned Agents.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

"Taking Care of a Fruit Tree": Nurturing as a Layer of Concern in Online Community Moderation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Proximate Social Factors in First-Time Contribution to Online Communities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Moderator engagement and community development in the age of algorithms.
New Media Soc., 2019

Audience and Streamer Participation at Scale on Twitch.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

Building More Positive Online Communities through Improving Moderation and Strengthening Social Identity.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Volunteer Work: Mapping the Future of Moderation Research.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Peer Feedback Processes in the Game Industry.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

The Channel Matters: Self-disclosure, Reciprocity and Social Support in Online Cancer Support Groups.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Beyond Dyadic Interactions: Considering Chatbots as Community Members.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work.
Proc. ACM Hum. Comput. Interact., 2018

The Social Roles of Bots: Evaluating Impact of Bots on Discussions in Online Communities.
Proc. ACM Hum. Comput. Interact., 2018

Design Challenges for Livestreamed Audience Participation Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Shaping Pro and Anti-Social Behavior on Twitch Through Moderation and Example-Setting.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Audience Participation Games: Blurring the Line Between Player and Spectator.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017


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