Joseph S. Shin
Orcid: 0000-0003-4437-6459
According to our database1,
Joseph S. Shin
authored at least 85 papers
between 1985 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Collaborative Allocation and Optimization of Path Planning for Static and Mobile Sensors in Hybrid Sensor Networks for Environment Monitoring and Anomaly Search.
Sensors, 2021
2020
Model Predictive Control with a Visuomotor System for Physics-based Character Animation.
ACM Trans. Graph., 2020
2019
ACM Trans. Graph., 2019
2018
Comput. Animat. Virtual Worlds, 2018
2016
Online real-time locomotive motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2016
Comput. Graph. Forum, 2016
2015
IEEE Computer Graphics and Applications, 2015
2014
A Physically-Based Approach to Reflection Separation: From Physical Modeling to Constrained Optimization.
IEEE Trans. Pattern Anal. Mach. Intell., 2014
Comput. Graph. Forum, 2014
Comput. Graph. Forum, 2014
2012
A Triangulation-Invariant Method for Anisotropic Geodesic Map Computation on Surface Meshes.
IEEE Trans. Vis. Comput. Graph., 2012
Individual subject classification for Alzheimer's disease based on incremental learning using a spatial frequency representation of cortical thickness data.
NeuroImage, 2012
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012
2011
IEEE Trans. Image Process., 2011
A multi-resolution scheme for distortion-minimizing mapping between human subcortical structures based on geodesic construction on Riemannian manifolds.
NeuroImage, 2011
2010
Spectral-based automatic labeling and refining of human cortical sulcal curves using expert-provided examples.
NeuroImage, 2010
Comput. Graph. Forum, 2010
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010
2009
2008
Comput. Animat. Virtual Worlds, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Comput. Animat. Virtual Worlds, 2007
2006
Comput. Animat. Virtual Worlds, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Comput. Animat. Virtual Worlds, 2005
Algorithmica, 2005
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005
2004
Presence Teleoperators Virtual Environ., 2004
Comput. Animat. Virtual Worlds, 2004
Comput. Graph., 2004
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004
2003
ACM Trans. Graph., 2003
2002
IEEE Trans. Vis. Comput. Graph., 2002
Int. J. Comput. Geom. Appl., 2002
Graph. Model., 2002
Tour into the video: image-based navigation scheme for video sequences of dynamic scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002
Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002
2001
Graph. Model., 2001
Comput. Graph. Forum, 2001
2000
Three-Dimensional Topological Sweep for Computing Rotational Swept Volumes of Polyhedral Objects.
Int. J. Comput. Geom. Appl., 2000
Comput. Graph. Forum, 2000
Proceedings of the Algorithms, 2000
1999
Pattern Recognit. Lett., 1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999
1998
IEEE Trans. Vis. Comput. Graph., 1998
IEEE Trans. Vis. Comput. Graph., 1998
IEEE Computer Graphics and Applications, 1998
Linear-Time Algorithms for Finding the Shadow Volumes from a Convex Area Light Source.
Algorithmica, 1998
Efficient Algorithms for Computing a Complete Visibility Region in Three-Dimensional Space.
Algorithmica, 1998
1997
IEEE Trans. Vis. Comput. Graph., 1997
Comput. Animat. Virtual Worlds, 1997
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997
1996
Vis. Comput., 1996
IEEE Trans. Vis. Comput. Graph., 1996
Comput. Animat. Virtual Worlds, 1996
1995
An Optimal Algorithm for Finding the Edge Visibility Polygon under Limited Visibility.
Inf. Process. Lett., 1995
Int. J. Comput. Geom. Appl., 1995
Algorithmica, 1995
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995
A general construction scheme for unit quaternion curves with simple high order derivatives.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995
A C<sup>2</sup>-continuous B-spline quaternion curve interpolating a given sequence of solid orientations.
Proceedings of the Computer Animation 1995, 1995
1994
Proceedings of the Computer Animation 1994, 1994
1993
Infinite-corner-point fractal image generation by Newton's method for solving exp( -alpha * (zeta+z) / (zeta-z) ) - 1 = 0.
Comput. Graph., 1993
1992
Proceedings of the Algorithms and Computation, Third International Symposium, 1992
1989
IEEE Trans. Robotics Autom., 1989
1986
1985
A Linear Time Algorithm for Triangulating a Point-Visible Polygon.
ACM Trans. Graph., 1985