Joseph L. Gabbard
Orcid: 0000-0002-7488-676XAffiliations:
- Virginia Tech, Blacksburg, USA
According to our database1,
Joseph L. Gabbard
authored at least 95 papers
between 1999 and 2024.
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Bibliography
2024
Adaptive Training on Basic AR Interactions: Bi-Variate Metrics and Neuroergonomic Evaluation Paradigms.
Int. J. Hum. Comput. Interact., October, 2024
HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling.
IEEE Trans. Vis. Comput. Graph., September, 2024
MusiKeys: Exploring Haptic-to-Auditory Sensory Substitution to Improve Mid-Air Text-Entry.
IEEE Trans. Vis. Comput. Graph., May, 2024
Augmented Reality Visualization Techniques for Attention Guidance to Out-of-View Objects: A Systematic Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Pokémon Go: If Nobody Uses the Augmented Reality, is PG Really and AR Game? A Survey of Player Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Design Considerations for Augmented Reality Location-Based Exergaming: Lessons from Pokémon Go.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2023
Measuring the impacts of AR HMD on users' situation awareness during wood frame assembly tasks.
J. Inf. Technol. Constr., 2023
Isolating the Effect of Off-Road Glance Duration on Driving Performance: An Exemplar Study Comparing HDD and HUD in Different Driving Scenarios.
Hum. Factors, 2023
Extended Abstract: Interaction-Triggered Estimation of AR Object Placement on Indeterminate Meshes.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Workshop on Evaluating Augmented Reality in Transportation (EvalAR): A Dialogue Between Researchers and Practitioners.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2022
What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019).
IEEE Trans. Vis. Comput. Graph., 2022
A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics.
IEEE Trans. Vis. Comput. Graph., 2022
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022
Assessing Distraction Potential of Augmented Reality Head-Up Displays for Vehicle Drivers.
Hum. Factors, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Search and Rescue AR Visualization Environment (SAVE): Designing an AR Application for Use with Search and Rescue Personnel.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
User-Centered Design and Evaluation of ARTTS: an Augmented Reality Triage Tool Suite for Mass Casualty Incidents.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management.
Int. J. Hum. Comput. Stud., 2021
Impact of information display on worker performance for wood frame wall assembly using AR HMD under different task conditions.
Adv. Eng. Informatics, 2021
MusiKeys: Investigating Auditory-Physical Feedback Replacement Technique for Mid-air Typing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Adapting Image Analysis Measures of Visual Clutter to Multiple Plane Augmented Reality User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
Nucleic Acids Res., 2020
The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as a Predictive Measures of User Performance.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System Trust.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search Tasks.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly Tasks.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Drivers' Attitudes and Perceptions towards A Driving Automation System with Augmented Reality Human-Machine Interfaces.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2020
Toward Real-Time Estimation of Driver Situation Awareness: An Eye-tracking Approach based on Moving Objects of Interest.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2020
Towards Sailing supported by Augmented Reality: Motivation, Methodology and Perspectives.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected Events.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
2019
Effects of AR Display Context Switching and Focal Distance Switching on Human Performance.
IEEE Trans. Vis. Comput. Graph., 2019
Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2019
Effects of Volumetric Augmented Reality Displays on Human Depth Judgments: Implications for Heads-Up Displays in Transportation.
Int. J. Mob. Hum. Comput. Interact., 2019
AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research.
Frontiers Robotics AI, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Increasing trust in fully automated driving: route indication on an augmented reality head-up display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Effects of Vehicle Simulation Visual Fidelity on Assessing Driver Performance and Behavior.
Proceedings of the 2019 IEEE Intelligent Vehicles Symposium, 2019
Effects of "Real-World" Visual Fidelity on AR Interface Assessment: A Case Study Using AR Head-up Display Graphics in Driving.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Augmented Reality Interface Design Approaches for Goal-directed and Stimulus-driven Driving Tasks.
IEEE Trans. Vis. Comput. Graph., 2018
Driver Behavior and Performance with Augmented Reality Pedestrian Collision Warning: An Outdoor User Study.
IEEE Trans. Vis. Comput. Graph., 2018
Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors.
IEEE Trans. Vis. Comput. Graph., 2018
Special Issue of Presence: Virtual and Augmented Reality Virtual and Augmented Reality for Autonomous Driving and Intelligent Vehicles: Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2018
Factors that affect scientists' knowledge sharing behavior in health and life sciences research communities: Differences between explicit and implicit knowledge.
Comput. Hum. Behav., 2018
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
Special Section: Perception and Cognition in Augmented Reality: Guest Editor's Introduction.
Presence Teleoperators Virtual Environ., 2017
Improvements to PATRIC, the all-bacterial Bioinformatics Database and Analysis Resource Center.
Nucleic Acids Res., 2017
The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions.
Int. J. Mob. Hum. Comput. Interact., 2017
Did You See Me?: Assessing Perceptual vs. Real Driving Gains Across Multi-Modal Pedestrian Alert Systems.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
2016
Casting shadows: Ecological interface design for augmented reality pedestrian collision warning.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Head-Up vs. Head-Down Displays: Examining Traditional Methods of Display Assessment While Driving.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
2015
IEEE Computer Graphics and Applications, 2015
Optical see-through head up displays' effect on depth judgments of real world objects.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
Visual search tasks: the effects of head-up displays on driving and task performance.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Behind the Glass: Driver Challenges and Opportunities for AR Automotive Applications.
Proc. IEEE, 2014
Nucleic Acids Res., 2014
Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014
2013
Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013
2012
VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012
2011
Bioinform., 2011
2010
More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces.
Proceedings of the IEEE Virtual Reality Conference, 2010
2008
PhD thesis, 2008
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design.
IEEE Trans. Vis. Comput. Graph., 2008
2007
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications.
Proceedings of the IEEE Virtual Reality Conference, 2007
2006
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality.
Presence Teleoperators Virtual Environ., 2006
A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2006
2005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004
2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
1999
IEEE Computer Graphics and Applications, 1999
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999