Joseph L. Gabbard

Orcid: 0000-0002-7488-676X

Affiliations:
  • Virginia Tech, Blacksburg, USA


According to our database1, Joseph L. Gabbard authored at least 95 papers between 1999 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Adaptive Training on Basic AR Interactions: Bi-Variate Metrics and Neuroergonomic Evaluation Paradigms.
Int. J. Hum. Comput. Interact., October, 2024

HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling.
IEEE Trans. Vis. Comput. Graph., September, 2024

MusiKeys: Exploring Haptic-to-Auditory Sensory Substitution to Improve Mid-Air Text-Entry.
IEEE Trans. Vis. Comput. Graph., May, 2024

Augmented Reality Visualization Techniques for Attention Guidance to Out-of-View Objects: A Systematic Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Pokémon Go: If Nobody Uses the Augmented Reality, is PG Really and AR Game? A Survey of Player Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Design Considerations for Augmented Reality Location-Based Exergaming: Lessons from Pokémon Go.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2023

Measuring the impacts of AR HMD on users' situation awareness during wood frame assembly tasks.
J. Inf. Technol. Constr., 2023

Isolating the Effect of Off-Road Glance Duration on Driving Performance: An Exemplar Study Comparing HDD and HUD in Different Driving Scenarios.
Hum. Factors, 2023

Extended Abstract: Interaction-Triggered Estimation of AR Object Placement on Indeterminate Meshes.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Workshop on Evaluating Augmented Reality in Transportation (EvalAR): A Dialogue Between Researchers and Practitioners.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Virtual Replicas of Real Places: Experimental Investigations.
IEEE Trans. Vis. Comput. Graph., 2022

Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2022

What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019).
IEEE Trans. Vis. Comput. Graph., 2022

A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics.
IEEE Trans. Vis. Comput. Graph., 2022

The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Assessing Distraction Potential of Augmented Reality Head-Up Displays for Vehicle Drivers.
Hum. Factors, 2022

Human-Centered Intelligent Training for Emergency Responders.
AI Mag., 2022

Wearable Augmented Reality Interface Design for Bridge Inspection.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Search and Rescue AR Visualization Environment (SAVE): Designing an AR Application for Use with Search and Rescue Personnel.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

User-Centered Design and Evaluation of ARTTS: an Augmented Reality Triage Tool Suite for Mass Casualty Incidents.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management.
Int. J. Hum. Comput. Stud., 2021

Impact of information display on worker performance for wood frame wall assembly using AR HMD under different task conditions.
Adv. Eng. Informatics, 2021

MusiKeys: Investigating Auditory-Physical Feedback Replacement Technique for Mid-air Typing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Adapting Image Analysis Measures of Visual Clutter to Multiple Plane Augmented Reality User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Preface.
IEEE Trans. Vis. Comput. Graph., 2020

The PATRIC Bioinformatics Resource Center: expanding data and analysis capabilities.
Nucleic Acids Res., 2020

The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as a Predictive Measures of User Performance.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System Trust.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search Tasks.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly Tasks.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Drivers' Attitudes and Perceptions towards A Driving Automation System with Augmented Reality Human-Machine Interfaces.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2020

Toward Real-Time Estimation of Driver Situation Awareness: An Eye-tracking Approach based on Moving Objects of Interest.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2020

Towards Sailing supported by Augmented Reality: Motivation, Methodology and Perspectives.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected Events.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
Effects of AR Display Context Switching and Focal Distance Switching on Human Performance.
IEEE Trans. Vis. Comput. Graph., 2019

Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2019

Effects of Volumetric Augmented Reality Displays on Human Depth Judgments: Implications for Heads-Up Displays in Transportation.
Int. J. Mob. Hum. Comput. Interact., 2019

AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research.
Frontiers Robotics AI, 2019

A Context-Aware Technical Information Manager for Presentation in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Increasing trust in fully automated driving: route indication on an augmented reality head-up display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Effects of Vehicle Simulation Visual Fidelity on Assessing Driver Performance and Behavior.
Proceedings of the 2019 IEEE Intelligent Vehicles Symposium, 2019

Effects of "Real-World" Visual Fidelity on AR Interface Assessment: A Case Study Using AR Head-up Display Graphics in Driving.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Evaluating Head-Up Displays across Windshield Locations.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

MRV 2019: 3<sup>rd</sup> workshop on mixed reality for intelligent vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Augmented Reality Interface Design Approaches for Goal-directed and Stimulus-driven Driving Tasks.
IEEE Trans. Vis. Comput. Graph., 2018

Driver Behavior and Performance with Augmented Reality Pedestrian Collision Warning: An Outdoor User Study.
IEEE Trans. Vis. Comput. Graph., 2018

Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Special Issue of Presence: Virtual and Augmented Reality Virtual and Augmented Reality for Autonomous Driving and Intelligent Vehicles: Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2018

Factors that affect scientists' knowledge sharing behavior in health and life sciences research communities: Differences between explicit and implicit knowledge.
Comput. Hum. Behav., 2018

ARV 2018: 2nd Workshop on Augmented Reality for Intelligent Vehicles.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Effect of Volumetric Displays on Depth Perception in Augmented Reality.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Special Section: Perception and Cognition in Augmented Reality: Guest Editor's Introduction.
Presence Teleoperators Virtual Environ., 2017

Improvements to PATRIC, the all-bacterial Bioinformatics Database and Analysis Resource Center.
Nucleic Acids Res., 2017

The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions.
Int. J. Mob. Hum. Comput. Interact., 2017

Did You See Me?: Assessing Perceptual vs. Real Driving Gains Across Multi-Modal Pedestrian Alert Systems.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Casting shadows: Ecological interface design for augmented reality pedestrian collision warning.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Depth-based 3D gesture multi-level radial menu for virtual object manipulation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Augmenting Mathematical Education for Minority Students.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Head-Up vs. Head-Down Displays: Examining Traditional Methods of Display Assessment While Driving.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
The immune epitope database (IEDB) 3.0.
Nucleic Acids Res., 2015

Legibility in Industrial AR: Text Style, Color Coding, and Illuminance.
IEEE Computer Graphics and Applications, 2015

Optical see-through head up displays' effect on depth judgments of real world objects.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Optical see-through HUDs effect on depth judgments of real world objects.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Interactive learning methods: Leveraging persoalized learning and augmented reality.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

Visual search tasks: the effects of head-up displays on driving and task performance.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Usability Engineering of Virtual Environments.
Proceedings of the Handbook of Virtual Environments, 2014

Behind the Glass: Driver Challenges and Opportunities for AR Automotive Applications.
Proc. IEEE, 2014

PATRIC, the bacterial bioinformatics database and analysis resource.
Nucleic Acids Res., 2014

Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Early steps towards understanding text legibility in handheld augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

An Exploratory Study to Understand Knowledge-Sharing in Data-Intensive Science.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

Exploring head-up augmented reality interfaces for crash warning systems.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Integration and visualization of host-pathogen data related to infectious diseases.
Bioinform., 2011

2010
More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces.
Proceedings of the IEEE Virtual Reality Conference, 2010

2008
Usability Engineering of Text Drawing Styles in Augmented Reality User Interfaces.
PhD thesis, 2008

Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design.
IEEE Trans. Vis. Comput. Graph., 2008

2007
PATRIC: The VBI PathoSystems Resource Integration Center.
Nucleic Acids Res., 2007

Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality.
Presence Teleoperators Virtual Environ., 2006

A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Conducting Human-Subject Experiments with Virtual and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

2003
A Comparative Study of User Performance in a Map-Based Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Resolving Multiple Occluded Layers in Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

1999
User-Centered Design and Evaluation of Virtual Environments.
IEEE Computer Graphics and Applications, 1999

User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999


  Loading...