Joseph J. LaViola Jr.
Orcid: 0000-0003-1186-4130Affiliations:
- University of Central Florida, Orlando, USA
According to our database1,
Joseph J. LaViola Jr.
authored at least 219 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
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on orcid.org
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on eecs.ucf.edu
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Bibliography
2024
Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
"Like I was There: " A User Evaluation of an Interpersonal Telepresence System Developed through Value Sensitive Design.
Proc. ACM Hum. Comput. Interact., 2024
Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence Systems.
Proc. ACM Hum. Comput. Interact., 2024
Exploring Augmented Reality's Role in Enhancing Spatial Perception for Building Facade Retrofit Design for Non-experts.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality.
Proceedings of the 50th Graphics Interface Conference, 2024
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Multimodal Technol. Interact., December, 2023
Investigating the Impact of Augmented Reality and BIM on Retrofitting Training for Non-Experts.
IEEE Trans. Vis. Comput. Graph., November, 2023
Field Robotics, January, 2023
Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review.
Sensors, 2022
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Comparing Firefighters' Perceived Workload Using 2D vs. 3D Building Plans to Support Emergency Response Preplanning in a Simulated Fire Scenario.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Evaluating the Impact of 2D vs. 3D Building Plans for Fireground Incident Command Decision-Making.
Proceedings of the 19th International Conference on Information Systems for Crisis Response and Management, 2022
Automatic Asymmetric Weight Distribution Detection and Correction Utilizing Electrical Muscle Stimulation.
Proceedings of the 48th Graphics Interface Conference, 2022
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
ACM Trans. Comput. Hum. Interact., 2021
Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the Literature.
Proc. ACM Hum. Comput. Interact., 2021
Comput. Graph., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Stakeholder Perceptions in the Context of Community Risk Reduction (CRR): Self-reported Hazards as Two-Way Communication Between First Responders and the Communities They Serve.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2021
Automatic Slouching Detection and Correction Utilizing Electrical Muscle Stimulation.
Proceedings of the 47th Graphics Interface Conference, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020
PhyAR: Determining the Utility of Augmented Reality for Physics Education in the Classroom.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° Videos.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Outside the Box: Contextualizing User Experience Challenges in Emergency Medical Technician (EMT) and Paramedic Workflows.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
The Effects of Gender and the Presence of Third-Party Humans on Telepresence Camera Height Preferences.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
Shoot-Out: Exploring HyperNEAT for an optimal Final-Third Approach in Robocup-2D Soccer.
Proceedings of the IEEE Latin American Conference on Computational Intelligence, 2019
Proceedings of the Advances in Visual Computing, 2019
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
First In, Left Out : Current Technological Limitations from the Perspective of Fire Engine Companies.
Proceedings of the 16th International Conference on Information Systems for Crisis Response and Management, 2019
Proceedings of the 45th Graphics Interface Conference 2019, 2019
An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
Proceedings of the 12th Eurographics Workshop on 3D Object Retrieval, 2019
2018
Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-77952-2, 2018
Using Animation to Enrich Learning Experience in Sketch-Based Physics Tutoring Systems.
Proceedings of the Designing for the User Experience in Learning Systems, 2018
3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018
Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Exploring the Virtuality Continuum for Complex Rule-Set Education in the Context of Soccer Rule Comprehension.
Multimodal Technol. Interact., 2017
IEEE Computer Graphics and Applications, 2017
Proceedings of the IEEE Working Conference on Software Visualization, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 43rd Graphics Interface Conference 2017, 2017
Proceedings of the 43rd Graphics Interface Conference 2017, 2017
Examining Interaction Modality Effects Toward Engagement in an Interactive Learning Environment.
Proceedings of the Data Driven Approaches in Digital Education, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Structured Input Improves Usability and Precision for Solving Geometry-based Algebraic Problems.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the Revolutionizing Education with Digital Ink, 2016
A Dynamic Pen-Based Interface for Writing and Editing Complex Mathematical Expressions With Math Boxes.
ACM Trans. Interact. Intell. Syst., 2016
Comput. Graph., 2016
A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
The Transreality Interaction Platform: Enabling Interaction across Physical and Virtual Reality.
Proceedings of the 2016 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments.
ACM Trans. Interact. Intell. Syst., 2015
ACM Trans. Interact. Intell. Syst., 2015
IEEE Computer Graphics and Applications, 2015
Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board.
IEEE Computer Graphics and Applications, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Math Boxes: A Pen-Based User Interface for Writing Difficult Mathematical Expressions.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015
DynoFighter: exploring a physical activity incentive mechanism to support exergaming.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Softw. Pract. Exp., 2014
ACM Trans. Comput. Educ., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the 11th International Symposium on Sketch-Based Interfaces and Modeling, 2014
Enhancing the robot avateering metaphor discreetly with an assistive agent and its effect on perception.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
IEEE Trans. Vis. Comput. Graph., 2013
Markerless tracking and gesture recognition using polar correlation of camera optical flow.
Mach. Vis. Appl., 2013
Exploring the Trade-off Between Accuracy and Observational Latency in Action Recognition.
Int. J. Comput. Vis., 2013
3D Gesture classification with linear acceleration and angular velocity sensing devices for video games.
Entertain. Comput., 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the 2nd International Workshop on Requirements Engineering for Sustainable Systems, 2013
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013
Proceedings of the Graphics Interface 2013, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Int. J. Hum. Comput. Stud., 2012
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012
Proceedings of the 9th International Symposium on Sketch-Based Interfaces and Modeling, 2012
LogicPad: a pen-based application for visualization and verification of boolean algebra.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
Proceedings of the 34th International Conference on Software Engineering, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Now or Later: An Initial Exploration into User Perception ofMathematical Expression Recognition Feedback.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011
Wizard of Wii: toward understanding player experience in first person games with 3D gestures.
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Teach me to dance: exploring player experience and performance in full body dance games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the Sketch-based Interfaces and Modeling, 2011
2010
Presence Teleoperators Virtual Environ., 2010
<i>Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009</i>.
Comput. Graph. Forum, 2010
IEEE Computer Graphics and Applications, 2010
Comput. Graph., 2010
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Proceedings of the Smart Graphics, 2010
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010
Code bubbles: rethinking the user interface paradigm of integrated development environments.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
Towards a handheld stereo projector system for viewing and interacting in virtual worlds.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design.
ACM Trans. Comput. Hum. Interact., 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Understanding visual interfaces for the next generation of dance-based rhythm video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009
Shadow Buttons: Exposing WIMP Functionality While Preserving the Inking Surface in Sketch-Based Interfaces.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the Smart Graphics, 8th International Symposium, 2008
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008
Online recognition of handwritten mathematical expressions with support for matrices.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008
Evaluation of techniques for visualizing mathematical expression recognition results.
Proceedings of the Graphics Interface 2008 Conference, 2008
The Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotation.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
IEEE Trans. Signal Process., 2007
A Practical Approach for Writer-Dependent Symbol Recognition Using a Writer-Independent Symbol Recognizer.
IEEE Trans. Pattern Anal. Mach. Intell., 2007
IEEE Computer Graphics and Applications, 2007
An initial evaluation of MathPad<sup>2</sup>: A tool for creating dynamic mathematical illustrations.
Comput. Graph., 2007
Effects of Interaction-Display Offset on User Performance in Surround Screen Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
An initial evaluation of a pen-based tool for creating dynamic mathematical illustrations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
An Exploration of Interaction-Display Offset in Surround Screen Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
An Exploration of Non-Isomorphic 3D Rotation in Surround Screen Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
IEEE Computer Graphics and Applications, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Mathematical Sketching: A New Approach to Creating and Exploring Dynamic Illustrations.
PhD thesis, 2005
2004
MathPad<sup>2</sup>: a system for the creation and exploration of mathematical sketches.
ACM Trans. Graph., 2004
An empirical study into the robustness of split covariance addition (SCA) for human motion tracking.
Proceedings of the 2004 American Control Conference, 2004
2003
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
A comparison of unscented and extended Kalman filtering for estimating quaternion motion.
Proceedings of the American Control Conference, 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
2001
Presence Teleoperators Virtual Environ., 2001
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001
2000
IEEE Computer Graphics and Applications, 2000
1999
A Multimodal Interface Framework for Using Hand Gestures and Speech in Virtual Environment Applications.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999
1997
IEEE Computer Graphics and Applications, 1997