Joseph Friday Agbo
Orcid: 0000-0002-9171-7175
According to our database1,
Joseph Friday Agbo
authored at least 29 papers
between 2018 and 2024.
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Bibliography
2024
Smart Learn. Environ., December, 2024
Enhancing junior secondary students' learning outcomes in basic science and technology through PhET: A study in Nigeria.
Educ. Inf. Technol., August, 2024
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers.
Educ. Inf. Technol., July, 2024
Towards Computing Education for Lifelong Learners: Exploring Computational Thinking Unplugged Approaches.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2, 2024
Broadening Participation in Adult Education: A Literature Review of Computer Science Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
2023
Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming.
Technol. Knowl. Learn., December, 2023
Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education.
Smart Learn. Environ., December, 2023
Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking.
Comput. Educ. X Real., January, 2023
Towards Enhancing Children's Science Education using Augmented Reality and Computer Vision.
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Dataset, April, 2022
Association rule mining for job seekers' profiles based on personality traits and Facebook usage.
Int. J. Bus. Inf. Syst., 2022
Comput. Educ. Artif. Intell., 2022
IEEE Access, 2022
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis.
Smart Learn. Environ., 2021
Investigating Students' Perception towards the Use of Social Media for Computing Education in Nigeria.
J. Inf. Syst. Educ., 2021
Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021
iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Examining theoretical and pedagogical foundations of computational thinking in the context of higher education.
Proceedings of the IEEE Frontiers in Education Conference, 2021
2020
Analyzing Student Performance in Programming Education Using Classification Techniques.
Int. J. Emerg. Technol. Learn., 2020
A UML approach for designing a VR-based smart learning environment for programming education.
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Identifying potential design features of a smart learning environment for programming education in Nigeria.
Int. J. Learn. Technol., 2019
A Systematic Review of Computational Thinking Approach for Programming Education in Higher Education Institutions.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019
Impact of Puzzle-Based Learning Technique for Programming Education in Nigeria Context.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
2018
Experience of Ubiquitous Computing Technology Driven Mobile Commerce in Africa: Impact of Usability, Privacy, Trust, and Reputation Concern.
Int. J. Interact. Mob. Technol., 2018