Joseph Alexander Brown

Orcid: 0000-0002-6513-4929

According to our database1, Joseph Alexander Brown authored at least 80 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
2022 IEEE conference on computational intelligence in bioinformatics and computational biology (IEEE CIBCB, 2022).
Biosyst., 2024

Towards Interactive Evolutionary Camouflage Design.
Proceedings of the IEEE Conference on Games, 2024

2023
Evolving Woodland Camouflage.
IEEE Trans. Games, September, 2023

A multi-objective genetic algorithm for compression of weighted graphs to simplify epidemic analysis.
Appl. Soft Comput., September, 2023

2022
The Intersection Between the CS Students' Perceived Ideal Workspace and the Actual One.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Adaptive Game Soundtrack Tempo Based on Players' Actions.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Snakes AI Competition 2020 and 2021 Report.
CoRR, 2021

Hateful Memes Classification using Machine Learning.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

A Family of Turn Based Strategy Games with Moose.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

A Review on the Contribution of ClassDojo as Point System Gamification in Education.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Safety Risks in Location-Based Augmented Reality Games.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Examining Requirements Documentation through the Focused Conversation Method.
Proceedings of the Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings), 2021

One Moose, Two Moose, Three Fields, More?
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2021

Ring Optimization of Epidemic Contact Networks.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2021

Evaluation of Communities from Exploratory Evolutionary Compression of Weighted Graphs.
Proceedings of the IEEE Congress on Evolutionary Computation, 2021

2020
Affordance Theory in Game Design: A Guide Toward Understanding Players
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02123-7, 2020

Models of Parkinson's Disease Patient Gait.
IEEE J. Biomed. Health Informatics, 2020

Monte Carlo Tree Search player for Mai- Star and Balance Evaluation.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Survey on Copyright Laws about Music Generated by Artificial Intelligence.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Players Perception of Loot Boxes.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game.
Proceedings of the ISMSI '20: 2020 4th International Conference on Intelligent Systems, 2020

Extracting Information from Weighted Contact Networks via Genetic Algorithms.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2020

Gait Model Analysis of Parkinson's Disease Patients under Cognitive Load.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Pedagogical Evolved Art: An Examination and Results of the Innopolis Al Art Contest.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Evolutionary Graph Compression and Diffusion Methods for City Discovery in Role Playing Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

2019
A Focused Conversational Model for Game Design and Play-Tests.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Reflections on Teaching Formal Methods for Software Development in Higher Education.
Proceedings of the Frontiers in Software Engineering Education, 2019

You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Dice design respecting player preference for colours and contrast.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Deep Puff: Censoring via Machine Learning Cigarette Use.
Proceedings of the 12th International Conference on Developments in eSystems Engineering, 2019

Descriptive Symbolic Models of Gaits from Parkinson's Disease Patients.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2019

Compression of Biological Networks using a Genetic Algorithm with Localized Merge.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2019

User and Task Identification of Smartwatch Data with an Ensemble of Nonlinear Symbolic Models.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

Intuitive Rules Design Evaluation Methods and Case Study.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
Pitching Diablo.
J. Int. Comput. Games Assoc., 2018

Levels for <i>Hotline Miami 2: Wrong Number</i> Using Procedural Content Generations.
Comput., 2018

Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources.
Proceedings of 6th International Conference in Software Engineering for Defence Applications, 2018

Affordance Theory Applied to Agile Development: A Case Study of LC2EVO.
Proceedings of 6th International Conference in Software Engineering for Defence Applications, 2018

Player perceptions of fairness in oddly shaped dice.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Toward a Better Understanding of How to Develop Software Under Stress - Drafting the Lines for Future Research.
Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering, 2018

Analysis of symbolic models of biometrie data and their use for action and user identification.
Proceedings of the 2018 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2018

Edit metric decoding: Return of the side effect machines.
Proceedings of the 2018 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2018

Exploiting Fertility to Enable Automatic Content Generation to Ameliorate User Fatigue in Interactive Evolutionary Computation.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

2017
MOMOS-MT: mobile monophonic system for music transcription: sheet music generation on mobile devices.
Proceedings of the Symposium on Applied Computing, 2017

Relief Camp Manager: A Serious Game Using the World Health Organization's Relief Camp Guidelines.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

Using multiple worlds for multiple agent roles in games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Single-objective and multi-objective genetic algorithms for compression of biological networks.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2017

Procedural content generation of level layouts for Hotline Miami.
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017

Reputation Systems for Non-Player Character Interactions Based on Player Actions.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
MOMOS-MT: Mobile Monophonic System for Music Transcription.
CoRR, 2016

Multiple Worlds Model of Evolution for demographic appropriate radio playlists.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

Gait fingerprinting-based user identification on smartphones.
Proceedings of the 2016 International Joint Conference on Neural Networks, 2016

Evolving graph compression using similarity measures for bioinformatics applications.
Proceedings of the 2016 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2016

Smartphone gait fingerprinting models via genetic programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Evolutionary partitioning regression with function stacks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

2015
Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents.
IEEE Trans. Comput. Intell. AI Games, 2015

Evolving Four Part Harmony using a Multiple Worlds Model.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

Examination of representational expression in maze generation algorithms.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Systems for player reputation with NPC agents.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Towards better personas in gaming : Contract based expert systems.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

On side effect machines as a representation for evolutionary algorithms.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

2013
Performance evaluation of mixed-bias scheduling schemes for wireless mesh networks.
Int. J. Space Based Situated Comput., 2013

Evolved weapons for RPG drop systems.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Examination of graphs in Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

More multiple worlds evolution for motif discovery.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology (CIBCB), 2013

Edit metric decoding: Representation strikes back.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
On the synthesis of DNA error correcting codes.
Biosyst., 2012

Multiple worlds model for motif discovery.
Proceedings of the 2012 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2012

Evolving dungeon crawler levels with relative placement.
Proceedings of the Fifth International C* Conference on Computer Science & Software Engineering, 2012

Using poetry as a teaching tool for the humanities to learn computer science concepts.
Proceedings of the Fifth International C* Conference on Computer Science & Software Engineering, 2012

Co-existence of Evolutionary Mixed-Bias Scheduling with Quiescence and IEEE 802.11 DCF for Wireless Mesh Networks.
Proceedings of the 26th International Conference on Advanced Information Networking and Applications Workshops, 2012

2011
Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma.
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2011

Autogeneration of fractal photographic mosaic images.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Fitness functions for searching the Mandelbrot set.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Finding the punchline: On applications of graph theory and combinatorics in Canadian 'pataphysical poetry.
Proceedings of the 24th Canadian Conference on Electrical and Computer Engineering, 2011

Domination in Iterated Prisoner's Dilemma.
Proceedings of the 24th Canadian Conference on Electrical and Computer Engineering, 2011

An Online Evolutionary Programming Method for Parameters of Wireless Networks.
Proceedings of the 2011 International Conference on Broadband, 2011

2010
Side effect machines for quaternary edit metric decoding.
Proceedings of the 2010 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2010

2009
Genetic algorithm cryptanalysis of a substitution permutation network.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence in Cyber Security, 2009

Edit metric decoding: a new hope.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009


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