Josef Buchner

Orcid: 0000-0001-7637-885X

According to our database1, Josef Buchner authored at least 14 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Virtual Reality in Vocational Training: A Study Demonstrating the Potential of a VR-based Vehicle Painting Simulator for Skills Acquisition in Apprenticeship Training.
Technol. Knowl. Learn., June, 2024

Embodying nature in virtual reality generates different presence levels and learning outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Media comparison studies dominate comparative research on augmented reality in education.
Comput. Educ., April, 2023

Virtual Reality für den Schulunterricht?!
Proceedings of the DELFI 2023, 2023

Bildungstechnologien in der Schule - Das Lernen messen?!
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023

2022
The impact of augmented reality on cognitive load and performance: A systematic review.
J. Comput. Assist. Learn., 2022

Generative learning strategies do not diminish primary students' attitudes towards augmented reality.
Educ. Inf. Technol., 2022

2021
Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science.
Multimodal Technol. Interact., 2021

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
A Framework for the Use of Immersive Virtual Reality in Learning Environments.
Int. J. Emerg. Technol. Learn., 2020

Work-in-Progress-The ARI<sup>2</sup>VE Model for Augmented Reality Books.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education.
Proceedings of the Addressing Global Challenges and Quality Education, 2020

2019
Evaluating a Makerspace Visiting Program for Schools at a University of Teacher Education.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019


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