Josef B. Spjut
Orcid: 0000-0001-5483-7867Affiliations:
- NVIDIA Corp., Santa Clara, CA, USA (since 2015)
- Harvey Mudd College, Claremont, CA, USA (2012-2015)
- University of Utah, School of Computing, Salt Lake City, UT, USA (2008-2012)
According to our database1,
Josef B. Spjut
authored at least 53 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2024
Experimenting with Artificial Intelligence: Programming Pathfinding Algorithms in C++ with Unreal Engine 5.
Proceedings of the ACM SIGGRAPH 2024 Labs, 2024
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
2022
Interactions, 2022
CoRR, 2022
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022
2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the 32nd British Machine Vision Conference 2021, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions.
Proc. ACM Comput. Graph. Interact. Tech., 2020
2019
IEEE Robotics Autom. Lett., 2019
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019
Proceedings of the High-Performance Graphics 2019, 2019
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019
2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the IEEE International Conference on Soft Robotics, 2018
Proceedings of the 2018 on Great Lakes Symposium on VLSI, 2018
Proceedings of the Conference on High-Performance Graphics, 2018
2017
OrbTouch: Recognizing Human Touch in Deformable Interfaces with Deep Neural Networks.
CoRR, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
2015
Efficient Ray Tracing Architectures.
PhD thesis, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
2014
2013
Proceedings of the High-Performance Graphics 2013, 2013
2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
2010
Proceedings of the 28th International Conference on Computer Design, 2010
Proceedings of the 19th International Conference on Parallel Architectures and Compilation Techniques, 2010
2009
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2009
Proceedings of the 19th ACM Great Lakes Symposium on VLSI 2009, 2009
2008
Proceedings of the IEEE Symposium on Application Specific Processors, 2008