José Vasconcelos-Raposo
Orcid: 0000-0002-3456-9727
According to our database1,
José Vasconcelos-Raposo
authored at least 25 papers
between 2016 and 2024.
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Bibliography
2024
Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment.
IEEE Trans. Vis. Comput. Graph., July, 2024
Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments.
Virtual Real., March, 2024
2023
Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters.
IEEE Trans. Vis. Comput. Graph., July, 2023
How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score.
IEEE Access, 2023
2022
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Virtual Real., 2022
IEEE Trans. Vis. Comput. Graph., 2022
2021
Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario.
IEEE Trans. Hum. Mach. Syst., 2021
Multim. Tools Appl., 2021
Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations.
Behav. Inf. Technol., 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Appl. Percept., 2020
Multim. Tools Appl., 2020
A novel method to enhance the touristic 360<sup>∘</sup> promotional video experience.
Multim. Tools Appl., 2020
IEEE Access, 2020
2019
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019
Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language.
Int. J. Hum. Comput. Stud., 2019
Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population.
Int. J. Hum. Comput. Interact., 2019
The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019
The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019
Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer.
Proceedings of the International Conference on Graphics and Interaction, 2019
2018
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender.
Comput. Graph., 2018
The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments.
Comput. Graph., 2018
2016
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016
Comput. Hum. Behav., 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016