Jose Ricardo da Silva Jr.
Orcid: 0000-0003-2586-1870Affiliations:
- Instituto Federal de Educação, Ciência e Tecnologia do Rio de Janeiro - IFRJ, Brazil
According to our database1,
Jose Ricardo da Silva Jr.
authored at least 23 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Expert Syst. Appl., 2024
2023
Encoding feature set information in heterogeneous graph neural networks for game provenance.
Appl. Intell., December, 2023
2022
IEEE Trans. Software Eng., 2022
An Approach for Sensory Effects Dispersion Simulation with Computational Fluid Dynamics.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2016
2015
J. Parallel Distributed Comput., 2015
Int. J. Softw. Eng. Knowl. Eng., 2015
Proceedings of the 22nd IEEE International Conference on Software Analysis, 2015
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
2014
Exploratory Data Analysis of Software Repositories via GPU Processing.
Proceedings of the 26th International Conference on Software Engineering and Knowledge Engineering, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
A Strategy to Workload Division for Massively Particle-Particle N-body Simulations on GPUs.
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014
2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the 16th European Conference on Software Maintenance and Reengineering, 2012
2011
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011
2010
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010